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Excerpt: skill challenges
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<blockquote data-quote="Lord Zardoz" data-source="post: 4204803" data-attributes="member: 704"><p>I see much of that 4th Edition advises as establishing a common gaming doctrine. It is easier to whip up something plausible on the fly if you have some good guidelines on how to do so successfully. Some examples:</p><p></p><p>If your players manage to start an unexpected fight, you may need to whip up a combat on the fly. You can do this in 3rd edition, but with the CR system, you have a lot of uncertainty about how to scale the difficulty in an appropriate manner. With 4th edition, you have a fixed XP amount tied to the actual difficulty of each monster, and you will know that you need a total of X amount of xp for the encounter to make it level appropriate. So with maybe 3 minutes of notice, you can look up in the MM the XP values for the monsters you have on hand, and then use the right amount for a level appropriate encounter. And with clearly defined monster roles and fewer miscellaneous powers, you will be able to use those monsters more effectively.</p><p></p><p>Similarly, you have things ready to go for a Level 14 combat. But your players refuse to co-operate and instead start trying to use various skills to acheive the goal at hand. All you will need to do is look up the appropriate skill DC's for the party level, decide how many Successes and Failures you want, and run from there.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4204803, member: 704"] I see much of that 4th Edition advises as establishing a common gaming doctrine. It is easier to whip up something plausible on the fly if you have some good guidelines on how to do so successfully. Some examples: If your players manage to start an unexpected fight, you may need to whip up a combat on the fly. You can do this in 3rd edition, but with the CR system, you have a lot of uncertainty about how to scale the difficulty in an appropriate manner. With 4th edition, you have a fixed XP amount tied to the actual difficulty of each monster, and you will know that you need a total of X amount of xp for the encounter to make it level appropriate. So with maybe 3 minutes of notice, you can look up in the MM the XP values for the monsters you have on hand, and then use the right amount for a level appropriate encounter. And with clearly defined monster roles and fewer miscellaneous powers, you will be able to use those monsters more effectively. Similarly, you have things ready to go for a Level 14 combat. But your players refuse to co-operate and instead start trying to use various skills to acheive the goal at hand. All you will need to do is look up the appropriate skill DC's for the party level, decide how many Successes and Failures you want, and run from there. END COMMUNICATION [/QUOTE]
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