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*Pathfinder & Starfinder
Excerpt: skill challenges
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4205685" data-attributes="member: 710"><p>An interesting question might be if Rituals or Spells can be used as a way to solve a part of a challenge (there was a blog post to that effect, but I still wonder how this works). </p><p></p><p>On a larger scale, can even individual encounters be used to "solve" a part of the skill challenge - when gaining the favor of the duke, it might be helpful to arrest some criminals that bothered him, or something like that. But we might be leaving the realms of the skill challenge at this point...</p><p></p><p></p><p></p><p>One take might be to make the success of a skill challenge determine the encounter setup of random encounters. If you fare well, you will face less opposition and can surprise it. If you fail, you might run into more monsters, and they might ambush you.</p><p></p><p></p><p>I think it might matter how important the "CSI"-stuff is to the plot at hand. If the whole adventure is based on it, a single challenge might be a bit to little. But who knows, if you have to gather 16 successes and avoid the 8th failure, this can take some time, if each roll is accompanied with a skill check. Basically, you use the challenge to structure an entire adventure. But if it's only a small part, determining the real perpetrator could be handled with a regular skill challenge. The next step might be finding and catching him.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4205685, member: 710"] An interesting question might be if Rituals or Spells can be used as a way to solve a part of a challenge (there was a blog post to that effect, but I still wonder how this works). On a larger scale, can even individual encounters be used to "solve" a part of the skill challenge - when gaining the favor of the duke, it might be helpful to arrest some criminals that bothered him, or something like that. But we might be leaving the realms of the skill challenge at this point... One take might be to make the success of a skill challenge determine the encounter setup of random encounters. If you fare well, you will face less opposition and can surprise it. If you fail, you might run into more monsters, and they might ambush you. I think it might matter how important the "CSI"-stuff is to the plot at hand. If the whole adventure is based on it, a single challenge might be a bit to little. But who knows, if you have to gather 16 successes and avoid the 8th failure, this can take some time, if each roll is accompanied with a skill check. Basically, you use the challenge to structure an entire adventure. But if it's only a small part, determining the real perpetrator could be handled with a regular skill challenge. The next step might be finding and catching him. [/QUOTE]
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Excerpt: skill challenges
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