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Excerpt: skill challenges
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<blockquote data-quote="The Shadow" data-source="post: 4205712" data-attributes="member: 16760"><p>I wonder too. We don't yet know if rituals can fail, even. But for ordinary powers, it would make sense that if they "hit", they count as a success, maybe?</p><p></p><p></p><p></p><p>Very situation dependent. I can see a bunch of scenarios.</p><p></p><p>1) You had a whole adventure capturing criminals to even get the audience with the Duke in the first place. "Baron Evillo argued I shouldn't meet with riff-raff like yourselves, but I appreciate the fact that you've rid my town of these scum."</p><p></p><p>2) The Duke says, "Well, I don't know. You seem like decent sorts, but Baron Evillo isn't so sure. Perhaps you could catch the noted thief, the Prince of Shadows, for me to prove your good will?" The next adventure is devoted to catching the Prince of Shadows... depending on how it goes, it might be worth anywhere from, say, 1 failure to 3 successes.</p><p></p><p>3) The Duke says, "I'm too busy dealing with rioting in the slums to deal with this right now." The PC's go out and end the riot, bringing in the ringleaders. This could be an encounter, or it could even be a single skill check!</p><p></p><p>4) Or it could be as simple as a character saying, "Do recall, your Grace, how we worked with your Guard a year ago to capture the Prince of Shadows. Surely that shows you we respect the rule of law?" Diplomacy check, based on previous adventures. Or a Bluff check, if you've bribed Captain Dastardly to lie about it when the Duke asks him to refresh his memory.</p><p></p><p></p><p></p><p>I like it! In fact, I'll likely use it.</p><p></p><p></p><p></p><p>That's a given. I was assuming it was integral to the whole adventure, at the very least.</p><p></p><p></p><p></p><p>The idea of structuring the whole adventure around a *big* challenge is an interesting one. I'll mull it over some more.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 4205712, member: 16760"] I wonder too. We don't yet know if rituals can fail, even. But for ordinary powers, it would make sense that if they "hit", they count as a success, maybe? Very situation dependent. I can see a bunch of scenarios. 1) You had a whole adventure capturing criminals to even get the audience with the Duke in the first place. "Baron Evillo argued I shouldn't meet with riff-raff like yourselves, but I appreciate the fact that you've rid my town of these scum." 2) The Duke says, "Well, I don't know. You seem like decent sorts, but Baron Evillo isn't so sure. Perhaps you could catch the noted thief, the Prince of Shadows, for me to prove your good will?" The next adventure is devoted to catching the Prince of Shadows... depending on how it goes, it might be worth anywhere from, say, 1 failure to 3 successes. 3) The Duke says, "I'm too busy dealing with rioting in the slums to deal with this right now." The PC's go out and end the riot, bringing in the ringleaders. This could be an encounter, or it could even be a single skill check! 4) Or it could be as simple as a character saying, "Do recall, your Grace, how we worked with your Guard a year ago to capture the Prince of Shadows. Surely that shows you we respect the rule of law?" Diplomacy check, based on previous adventures. Or a Bluff check, if you've bribed Captain Dastardly to lie about it when the Duke asks him to refresh his memory. I like it! In fact, I'll likely use it. That's a given. I was assuming it was integral to the whole adventure, at the very least. The idea of structuring the whole adventure around a *big* challenge is an interesting one. I'll mull it over some more. [/QUOTE]
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