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Excerpt: skill challenges
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<blockquote data-quote="Torchlyte" data-source="post: 4205740" data-attributes="member: 64272"><p>So far so good.</p><p></p><p></p><p></p><p>I disagree, you could do all sorts of stuff to alter circumstances so that the NPC can be properly coerced.</p><p></p><p></p><p></p><p>My reply to this somehow disappeared in the multi-quoting. If they're taking a different approach then there's little need for the intimidate skill to be ruled over.</p><p></p><p></p><p></p><p>What specifically, are you referring to with this question? I think it's railroading to say that the PCs have to get the Duke to agree to something when it's plausible for them to force him to do something... and if the players are creative, it's most likely plausible.</p><p></p><p></p><p></p><p>It's more like having the PCs sink into quicksand when they try to take the third road.</p><p></p><p></p><p></p><p>It depends what the players do. If they find a plausible way to do it, sure. If not, I might mentally raise the DC to "I think not." If they try to threaten a Cleric with a sword to go against his religion, it probably won't work. If they come up with something devious, why shouldn't it? A flat ban is weak.</p><p></p><p></p><p></p><p>It's the players' idea. </p><p></p><p>I read once about how a group of PCs were threatened with an army, and the DM thought they'd run. Instead, they decided to train the commoners into an army as well. It wasn't what the DM intended and it probably wasn't the smartest move given the DM's setup, but it turned out to be a really cool adventure. It's posted on the Order of the Stick forums, SilverClawShift's group. Pretty cool read.</p><p></p><p>Anyways, the point is that just because it's not the smartest choice doesn't mean you have to put your foot down as a DM.</p><p></p><p></p><p></p><p>Like I said though, if they talk to the DM and decide to use some intimidation, why give them DM fiat in return?</p><p></p><p></p><p></p><p>I'd say that's not necessarily true.</p><p></p><p></p><p></p><p>Did I once say that they should be able to intimidate the Evil King while helpless? No, that was a straw man.</p><p></p><p></p><p></p><p>This is highly subjective.</p><p></p><p></p><p></p><p>I think it's okay to say, this particular plan won't work (because it's implausible). You know, this form of intimidation or whatever. This <em>sort</em> of plan, on the other hand...</p><p></p><p></p><p></p><p>Like, "Get the Duke to trust you?"</p></blockquote><p></p>
[QUOTE="Torchlyte, post: 4205740, member: 64272"] So far so good. I disagree, you could do all sorts of stuff to alter circumstances so that the NPC can be properly coerced. My reply to this somehow disappeared in the multi-quoting. If they're taking a different approach then there's little need for the intimidate skill to be ruled over. What specifically, are you referring to with this question? I think it's railroading to say that the PCs have to get the Duke to agree to something when it's plausible for them to force him to do something... and if the players are creative, it's most likely plausible. It's more like having the PCs sink into quicksand when they try to take the third road. It depends what the players do. If they find a plausible way to do it, sure. If not, I might mentally raise the DC to "I think not." If they try to threaten a Cleric with a sword to go against his religion, it probably won't work. If they come up with something devious, why shouldn't it? A flat ban is weak. It's the players' idea. I read once about how a group of PCs were threatened with an army, and the DM thought they'd run. Instead, they decided to train the commoners into an army as well. It wasn't what the DM intended and it probably wasn't the smartest move given the DM's setup, but it turned out to be a really cool adventure. It's posted on the Order of the Stick forums, SilverClawShift's group. Pretty cool read. Anyways, the point is that just because it's not the smartest choice doesn't mean you have to put your foot down as a DM. Like I said though, if they talk to the DM and decide to use some intimidation, why give them DM fiat in return? I'd say that's not necessarily true. Did I once say that they should be able to intimidate the Evil King while helpless? No, that was a straw man. This is highly subjective. I think it's okay to say, this particular plan won't work (because it's implausible). You know, this form of intimidation or whatever. This [i]sort[/i] of plan, on the other hand... Like, "Get the Duke to trust you?" [/QUOTE]
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