Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: skill challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 4206740" data-attributes="member: 32164"><p>On the issue of intimidate (which I can't believe is still going), I understand what both sides are saying. I do think we are caught up in the difference between whether it's possible to intimidate someone and whether intimidating that person will accomplish the goal you're after.</p><p></p><p>Yes, you probably can intimidate the Duke into doing a small thing. However, attempting to intimidate someone into providing long-term aid can only get you a result ranging from grudging assistance to outright revolt.</p><p></p><p>You want the signet ring? No problem. You want a batallion of troops to assist you in taking out the gnolls of the High Forest? They probably have secret orders to murder you in your sleep. Or maybe they're utterly worthless conscripts.</p><p></p><p>There's nothing wrong with designing challenges so that certain avenues of approach don't work at all. It's up to the DM to provide multiple options, but you don't have to say "yes" to every single approach the characters try. "I'm sorry Bob, the dragon just isn't interested in swapping dirty limericks with you to decide whether you get its treasure."</p><p></p><p>As others have said, restrictions like this sound like an excellent way to build personality into a roleplaying encounter. Similarly, the notion of "unlocking" some skills with others sounds like an excellent way to make an interaction more interesting. For example, I'm reminded of the Canim from Jim Butcher's <em>Codex Alera</em>. The Cain are roughly 8-foot tall lupine humanoids, and they don't respect weakness - <strong>at all.</strong> Before you can "negotiate" with a Cain, you must first demonstrate strength. In other words, you must successfully intimidate a Cain before diplomacy can work. Attempts to negotiate without first showing strength are worthless. That would be characterized by a skill challenge where a successful intimidate check <em>unlocks</em> diplomacy as an option.</p><p></p><p>I'm intrigued by the possibilities inherent in the system, and I can see making adventures that involve purely skill encounters or, better yet, adventures that have skill challenge encounters alternating with combat encounters.</p><p></p><p>Hmmm...potentially very interesting.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4206740, member: 32164"] On the issue of intimidate (which I can't believe is still going), I understand what both sides are saying. I do think we are caught up in the difference between whether it's possible to intimidate someone and whether intimidating that person will accomplish the goal you're after. Yes, you probably can intimidate the Duke into doing a small thing. However, attempting to intimidate someone into providing long-term aid can only get you a result ranging from grudging assistance to outright revolt. You want the signet ring? No problem. You want a batallion of troops to assist you in taking out the gnolls of the High Forest? They probably have secret orders to murder you in your sleep. Or maybe they're utterly worthless conscripts. There's nothing wrong with designing challenges so that certain avenues of approach don't work at all. It's up to the DM to provide multiple options, but you don't have to say "yes" to every single approach the characters try. "I'm sorry Bob, the dragon just isn't interested in swapping dirty limericks with you to decide whether you get its treasure." As others have said, restrictions like this sound like an excellent way to build personality into a roleplaying encounter. Similarly, the notion of "unlocking" some skills with others sounds like an excellent way to make an interaction more interesting. For example, I'm reminded of the Canim from Jim Butcher's [i]Codex Alera[/i]. The Cain are roughly 8-foot tall lupine humanoids, and they don't respect weakness - [b]at all.[/b] Before you can "negotiate" with a Cain, you must first demonstrate strength. In other words, you must successfully intimidate a Cain before diplomacy can work. Attempts to negotiate without first showing strength are worthless. That would be characterized by a skill challenge where a successful intimidate check [i]unlocks[/i] diplomacy as an option. I'm intrigued by the possibilities inherent in the system, and I can see making adventures that involve purely skill encounters or, better yet, adventures that have skill challenge encounters alternating with combat encounters. Hmmm...potentially very interesting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: skill challenges
Top