Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: skill challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4207440" data-attributes="member: 4937"><p>If this is what Intimidate does, then I think it safe to say that there would be no reason whatsoever to ever invest in the skill. Afterall, if all intimidate does is cause the NPC to act in some manner which is reasonable for having been threatened according to the personality of the NPC, then you can force this behavior from an NPC at any time merely by role playing being threatening - no skill check required. </p><p></p><p>No. All three social skills cause NPC's to act in particular ways. Diplomacy causes an NPC to agree with you (or become agreeable). Bluff causes an NPC to believe in something that your character does not believe. Intimidate causes an NPC to do something that they don't want to do and which may not even be in thier interests. </p><p></p><p>Of the three, conceptually intimidate is actually the most powerful since it works even on people who don't like you. However, intimidate carries a huge drawback. Whoever you intimidate or try to intimidate becomes more hostile to you. This makes other sorts of social interaction more difficult - its harder to convince an enemy with diplomacy than a friend. It's easier to lie to someone who doesn't have good reason to be suspicious of you. Moreover, in a comparitively short time - usually not long after your out of sight or your back is turned - the intimidated person regains sufficient confidence to act on thier new found hostility. They start trying to find ways to work against you. If you turn to intimidate to try to resolve every or even most social confict, pretty soon you find yourself surrounded by enemies.</p><p></p><p>Someone suggested that intimidate had to be impossible in some situations or else there would be no point in having more than one social skill since they would then all be the same. I would think that there is a very big difference between getting what you wanted from a friendly, trusting, and loyal Duke, and getting what you want from a hostile, furious Duke who will plot his revenge on you at the first oppurtunity.</p><p></p><p></p><p></p><p>Well, if 4E is written as badly as 3E's social skills, even knowing what the PH says won't clarify how it is supposed to work.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4207440, member: 4937"] If this is what Intimidate does, then I think it safe to say that there would be no reason whatsoever to ever invest in the skill. Afterall, if all intimidate does is cause the NPC to act in some manner which is reasonable for having been threatened according to the personality of the NPC, then you can force this behavior from an NPC at any time merely by role playing being threatening - no skill check required. No. All three social skills cause NPC's to act in particular ways. Diplomacy causes an NPC to agree with you (or become agreeable). Bluff causes an NPC to believe in something that your character does not believe. Intimidate causes an NPC to do something that they don't want to do and which may not even be in thier interests. Of the three, conceptually intimidate is actually the most powerful since it works even on people who don't like you. However, intimidate carries a huge drawback. Whoever you intimidate or try to intimidate becomes more hostile to you. This makes other sorts of social interaction more difficult - its harder to convince an enemy with diplomacy than a friend. It's easier to lie to someone who doesn't have good reason to be suspicious of you. Moreover, in a comparitively short time - usually not long after your out of sight or your back is turned - the intimidated person regains sufficient confidence to act on thier new found hostility. They start trying to find ways to work against you. If you turn to intimidate to try to resolve every or even most social confict, pretty soon you find yourself surrounded by enemies. Someone suggested that intimidate had to be impossible in some situations or else there would be no point in having more than one social skill since they would then all be the same. I would think that there is a very big difference between getting what you wanted from a friendly, trusting, and loyal Duke, and getting what you want from a hostile, furious Duke who will plot his revenge on you at the first oppurtunity. Well, if 4E is written as badly as 3E's social skills, even knowing what the PH says won't clarify how it is supposed to work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: skill challenges
Top