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Excerpt: skill challenges
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4207543" data-attributes="member: 5143"><p>No, the idea is the skill forces a change in behavior from you enemies. If you don't have it, then you can stare into someone's eyes and say "You WILL give me what I want or I will kill you" and without the skill he'll likely laugh into your face. With the skill you can make him frightened. And with someone people, that's all they'll need to start talking or do whatever you want them to. Some people aren't the type you want to back into a corner scared like that. It still has a use, but it isn't a "I win" button.</p><p></p><p>But that's the point. What does Diplomacy actually make someone do? It makes them friendly towards you. Which means they are more likely to share information with you. But they aren't obligated and its up to the DM what a friendly person actually does.</p><p></p><p>What does Bluff actually do? It prevents the people around you from knowing you are lying. Just because it SEEMS like you aren't lying doesn't mean there aren't suspicious people out there who would search you anyways, JUST to be sure. Once again, the DM decides what someone who doesn't beat your bluff actually does.</p><p></p><p></p><p>Not necessarily. I mean, if the Orc was hostile towards you from the moment he saw you, turning him back to hostile isn't going to suddenly make him track you down to the ends of the world to slay you. Heck, despite wanting to kill you, most enemies I've seen players Intimidate will NEVER see the PCs again. Because they were Intimidated after being beaten BADLY by the PCs. There were no negative consequences because the PCs found out what they wanted to know and nothing bad happened to them afterwords. Even if I had the Orc track them down and try to kill them, he'd just be slaughtered by them, so it was pointless running the fight.</p><p></p><p></p><p>There might be, there might not be. If the reason you wanted the Duke's help was so that he'd give you a map to the continent across the ocean so you could find a powerful artifact. Well then there is likely very little difference between a Duke who hands over the map and then gets angry about it afterwords and one who hands over the map and is happy about it afterwords.</p><p></p><p>To the PCs, the result is the same: They get the map, leave town quickly and get overseas never to hear from the Duke again. Plus, they succeeded on the Skill Challenge, so they get the XP for it.</p><p></p><p>I mean, the Duke MIGHT plot a revenge. He might also get over it after an hour and realize that he's probably best letting it go.</p><p></p><p>One thing to note is that a Social Skill challenge is pretty much always a narrativistic experience. It is a rule that is designed for one purpose: Decide which result(positive or negative) comes out of a certain situation and decide the path the adventure takes from this point onward.</p><p></p><p>What a skill does in a skill challenge may not be exactly what it does outside of one.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4207543, member: 5143"] No, the idea is the skill forces a change in behavior from you enemies. If you don't have it, then you can stare into someone's eyes and say "You WILL give me what I want or I will kill you" and without the skill he'll likely laugh into your face. With the skill you can make him frightened. And with someone people, that's all they'll need to start talking or do whatever you want them to. Some people aren't the type you want to back into a corner scared like that. It still has a use, but it isn't a "I win" button. But that's the point. What does Diplomacy actually make someone do? It makes them friendly towards you. Which means they are more likely to share information with you. But they aren't obligated and its up to the DM what a friendly person actually does. What does Bluff actually do? It prevents the people around you from knowing you are lying. Just because it SEEMS like you aren't lying doesn't mean there aren't suspicious people out there who would search you anyways, JUST to be sure. Once again, the DM decides what someone who doesn't beat your bluff actually does. Not necessarily. I mean, if the Orc was hostile towards you from the moment he saw you, turning him back to hostile isn't going to suddenly make him track you down to the ends of the world to slay you. Heck, despite wanting to kill you, most enemies I've seen players Intimidate will NEVER see the PCs again. Because they were Intimidated after being beaten BADLY by the PCs. There were no negative consequences because the PCs found out what they wanted to know and nothing bad happened to them afterwords. Even if I had the Orc track them down and try to kill them, he'd just be slaughtered by them, so it was pointless running the fight. There might be, there might not be. If the reason you wanted the Duke's help was so that he'd give you a map to the continent across the ocean so you could find a powerful artifact. Well then there is likely very little difference between a Duke who hands over the map and then gets angry about it afterwords and one who hands over the map and is happy about it afterwords. To the PCs, the result is the same: They get the map, leave town quickly and get overseas never to hear from the Duke again. Plus, they succeeded on the Skill Challenge, so they get the XP for it. I mean, the Duke MIGHT plot a revenge. He might also get over it after an hour and realize that he's probably best letting it go. One thing to note is that a Social Skill challenge is pretty much always a narrativistic experience. It is a rule that is designed for one purpose: Decide which result(positive or negative) comes out of a certain situation and decide the path the adventure takes from this point onward. What a skill does in a skill challenge may not be exactly what it does outside of one. [/QUOTE]
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