Excerpt: The Warlord


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The Article said:
Very early on in 4th Edition design, our work on character roles led us to the idea that any character serving as the party’s “cleric”—whether a bard, shaman, warlord, or whatever—needed to be as good at that job as the cleric or else we’d have yet another edition of D&D in which every party still needed a cleric.

Given this, it's weird that they're only including one Controller in the PH1....every 4e party for the first year will need a Wizard in it.
 

A class with a lot of flair, especially the Tactical path. I love the idea of a smart fighter giving big benefits to his allies.

I wish they'd described the Inspiring Word power, since that looks to be the Warlords inherent healing ability.

And for the art, enter the efreet
 


Kamikaze Midget said:
Given this, it's weird that they're only including one Controller in the PH1....every 4e party for the first year will need a Wizard in it.

That's been puzzling me for quite a while; it's why, early on, I though the Warlock was going to be a controller. Three strikers and one controller still seems a bit of an odd choice in light of WotCs stated philosophy.
 

I'm a little disappointed with this preview because of the lack of at-will powers descriptions, but I love the idea of the Warlord class. I'm looking forward to seeing at least one, maybe two, in our new campaign!

The commanding presence class feature is bad ass. I also love the effect attached to the Bastion of Defense daily power. That's gonna get a lot of use! Woot! Healing without prayers!

Four available daily powers: commander’s strike, furious smash, viper’s strike, and wolf pack tactics . . . I just wish we knew what they did.
 

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