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Excerpt: The Warlord
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<blockquote data-quote="Rykaar" data-source="post: 4178605" data-attributes="member: 56361"><p>First let me say I'm loving the crunch we've seen appearing recently from WotC's Tower of Secrets. I think they're on the right track. But I have to agree with Stalker0 that the warlord article was more than a bit light. </p><p></p><p>Also, and in my mind more importantly and more generally, I'm continually frustrated with the fact that we really have no way of seeing how a character of any class looks at mid to high levels. Without giving away all of a particular class's power list, how 'bout 2 of each level of encounter, daily, and utility, all the way up the ladder to 30? For just ONE SAMPLE CLASS!!!We've seen stats on monsters at mid to high levels, but we just don't know how the average hero/paragon/rock star is going to stack up in comparison.</p><p></p><p>The question of "What are they like after level 1?" has been nagging me since the DDXP posts started appearing.</p><p></p><p>Oh, but in other respects, the warlord is not only a great idea for a class, but is symbolically the heart of the 4e game: the party's tactical unifier and coordinator. There's so much room to play the class badly (and annoyingly) but equally much potential for glory.</p></blockquote><p></p>
[QUOTE="Rykaar, post: 4178605, member: 56361"] First let me say I'm loving the crunch we've seen appearing recently from WotC's Tower of Secrets. I think they're on the right track. But I have to agree with Stalker0 that the warlord article was more than a bit light. Also, and in my mind more importantly and more generally, I'm continually frustrated with the fact that we really have no way of seeing how a character of any class looks at mid to high levels. Without giving away all of a particular class's power list, how 'bout 2 of each level of encounter, daily, and utility, all the way up the ladder to 30? For just ONE SAMPLE CLASS!!!We've seen stats on monsters at mid to high levels, but we just don't know how the average hero/paragon/rock star is going to stack up in comparison. The question of "What are they like after level 1?" has been nagging me since the DDXP posts started appearing. Oh, but in other respects, the warlord is not only a great idea for a class, but is symbolically the heart of the 4e game: the party's tactical unifier and coordinator. There's so much room to play the class badly (and annoyingly) but equally much potential for glory. [/QUOTE]
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Excerpt: The Warlord
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