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Excerpt: The Warlord
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<blockquote data-quote="JohnSnow" data-source="post: 4180619" data-attributes="member: 32164"><p>I'll try this once more. Your understanding of the way 3e works is incorrect. In 3e, there is no limit to the amount of healing that can be applied to the character in a single fight. A party with a Wand of Cure Light Wounds, or an arsenal of healing potions sufficient to sustain them for an entire day is in <em>no danger</em> of having a character die in a fight <strong>unless</strong> that fight is either:</p><p></p><p>A) The last fight in a series of depletion encounters, or;</p><p>B) A single, climactic battle intended to be the party's only contest that day.</p><p></p><p>By contrast, a Fourth Edition party in <em>any given fight</em> has precisely their full hit point totals, their second winds, and whatever minor in-combat healing the leaders (and the paladin) bring to the party. That means that there is a chance (not high but it exists) of a character actually dying in one of the fights. However, if the party survives, that doesn't have to be their only encounter that day. Based on the number of healing surges most characters have, they can probably fight 3-4 of these types of fights before having to rest.</p><p></p><p></p><p></p><p>If you don't see "need a cleric" as an issue with the rules, you obviously have a very different definition of "the rules" than I do.</p><p></p><p>Moreover, as I point out above, the shift in 4e seems to have addressed the earlier paradigm of either "only every fourth encounter is dangerous" or "the characters can handle only 1 dangerous encounter per day." I recognize that if magic items can be used multiple times in the space of an encounter, we're right back to the same problem as before. Furthermore, it is my belief that charged items (like 3e wands) are history and that there is probably a hard limit to the number of potions a character can benefit from in a short period of time.</p><p></p><p>If, after this explanation, you still don't see the difference, I think someone else may need to take a crack at explaining it. Because I can't think of how to explain it better. The distinction is pretty self-evident to me.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4180619, member: 32164"] I'll try this once more. Your understanding of the way 3e works is incorrect. In 3e, there is no limit to the amount of healing that can be applied to the character in a single fight. A party with a Wand of Cure Light Wounds, or an arsenal of healing potions sufficient to sustain them for an entire day is in [i]no danger[/i] of having a character die in a fight [b]unless[/b] that fight is either: A) The last fight in a series of depletion encounters, or; B) A single, climactic battle intended to be the party's only contest that day. By contrast, a Fourth Edition party in [i]any given fight[/i] has precisely their full hit point totals, their second winds, and whatever minor in-combat healing the leaders (and the paladin) bring to the party. That means that there is a chance (not high but it exists) of a character actually dying in one of the fights. However, if the party survives, that doesn't have to be their only encounter that day. Based on the number of healing surges most characters have, they can probably fight 3-4 of these types of fights before having to rest. If you don't see "need a cleric" as an issue with the rules, you obviously have a very different definition of "the rules" than I do. Moreover, as I point out above, the shift in 4e seems to have addressed the earlier paradigm of either "only every fourth encounter is dangerous" or "the characters can handle only 1 dangerous encounter per day." I recognize that if magic items can be used multiple times in the space of an encounter, we're right back to the same problem as before. Furthermore, it is my belief that charged items (like 3e wands) are history and that there is probably a hard limit to the number of potions a character can benefit from in a short period of time. If, after this explanation, you still don't see the difference, I think someone else may need to take a crack at explaining it. Because I can't think of how to explain it better. The distinction is pretty self-evident to me. [/QUOTE]
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