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Excerpt: The Warlord
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<blockquote data-quote="Alkiera" data-source="post: 4180668" data-attributes="member: 41353"><p>Your interpretation of 4E up there is incorrect. Suppose classic fighter/cleric/rogue/wizard party.</p><p></p><p>4e: 3-4 battles (with some healing) all of which are dangerous. You can't access all of your healing in every combat; You might have 11 healing surges/day, but only be able to use a few in any given encounter. Being in an encounter where you've used healing surge, the cleric has used his healing words for the encounter, and the baddies are still up, means you are in big danger of dying. No matter how many healing surges you've got stored up, you can't use them until your 5 minute rest AFTER the encounter. Effectively, you've run out of heals, and might die.</p><p></p><p>If you manage to defeat that encounter, you and your party sit down and rest for 5 minutes. You burn a few healing surges, cleric gets back his encounter powers, etc. Then, in the next encounter, you can have the exact same situation. Get hit, use Second Wind. Get hurt more, get healed 2x by the cleric. Now there's no more healing for you in this fight. You still have healing surges, but YOU CAN'T SPEND THEM. Not until you defeat the encounter and rest.</p><p></p><p>At that point, you may well be out of healing surges, or might have one more easy fight in you, depending on how things went. At any rate, you are in danger of death in both fights, not just the last one. Heck, in the last, you still have some healing surges available... you just are out of per-encounter abilities that would let you use them.</p></blockquote><p></p>
[QUOTE="Alkiera, post: 4180668, member: 41353"] Your interpretation of 4E up there is incorrect. Suppose classic fighter/cleric/rogue/wizard party. 4e: 3-4 battles (with some healing) all of which are dangerous. You can't access all of your healing in every combat; You might have 11 healing surges/day, but only be able to use a few in any given encounter. Being in an encounter where you've used healing surge, the cleric has used his healing words for the encounter, and the baddies are still up, means you are in big danger of dying. No matter how many healing surges you've got stored up, you can't use them until your 5 minute rest AFTER the encounter. Effectively, you've run out of heals, and might die. If you manage to defeat that encounter, you and your party sit down and rest for 5 minutes. You burn a few healing surges, cleric gets back his encounter powers, etc. Then, in the next encounter, you can have the exact same situation. Get hit, use Second Wind. Get hurt more, get healed 2x by the cleric. Now there's no more healing for you in this fight. You still have healing surges, but YOU CAN'T SPEND THEM. Not until you defeat the encounter and rest. At that point, you may well be out of healing surges, or might have one more easy fight in you, depending on how things went. At any rate, you are in danger of death in both fights, not just the last one. Heck, in the last, you still have some healing surges available... you just are out of per-encounter abilities that would let you use them. [/QUOTE]
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Excerpt: The Warlord
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