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Excerpt: Weapons (MERGE)
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<blockquote data-quote="Falling Icicle" data-source="post: 4207669" data-attributes="member: 17077"><p>I am not very happy with this preview. I was excited by Paragon Paths and Tiers of Play, slightly positive on Multiclassing and neutral on races and racial feats. This preview, however, has me so disappointed that it's bordering on disguist. I doubt it would be enough to turn me off of 4e completely, but I found myself aghast at just about everything I read in that article.</p><p></p><p>* Two-Weapon Fighting is incredibly lame. I was afriad they were going to do it like this. So now, if you want to truly be able to fight with two weapons, you have to "multiclass" as a Ranger, which I think is extremely stupid. Great job, WotC, taking something that 3e made work pretty well and bringing us back to the contrived rigidity of older editions.</p><p></p><p>* Only light weapons can ever be used in the off-hand. The whole light-weapon for the off-hand thing has gone from being a way to reduce TWF penalties to an absolute requirement. So a character can't even dual wield longswords anymore? Thanks WotC, for not letting my fantasy hero do what can easily be done in real life (not to mention fantasy literature).</p><p></p><p>* Small characters can't use two-handed weapons. Um, what? Don't get me wrong, I was never a fan of the whole small version of every weapon thing in 3.5, but at least it made some sense. This, on the other hand, is just ridiculous. Thanks, WotC, for punishing small characters for being small, and for doing so in a way that doesn't even make sense.</p><p></p><p>* High crit weapons have a ridiculous advantage over other weapons, especially at higher levels. Thanks, WotC, I never thought I'd find myself wishing to have the 3e crit rules back.</p><p></p><p>* Light thrown vs heavy thrown. Why? Why not just have all thrown weapons use Dex for attack and Str for damage?</p><p></p><p>* Lack of proficiency doesn't give a penalty. Apparently, we don't believe in penalties in this game, instead, we just put people at a disadvantage by denying them bonuses. It ends up being the same difference, but you feel better about yourself when you don't have a minus on something. *sigh*</p><p></p><p>[edit] Oh, and versatile weapons? Weak. a *whopping* +1 damage is not in any way, shape or form worth giving up the protection of a shield.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4207669, member: 17077"] I am not very happy with this preview. I was excited by Paragon Paths and Tiers of Play, slightly positive on Multiclassing and neutral on races and racial feats. This preview, however, has me so disappointed that it's bordering on disguist. I doubt it would be enough to turn me off of 4e completely, but I found myself aghast at just about everything I read in that article. * Two-Weapon Fighting is incredibly lame. I was afriad they were going to do it like this. So now, if you want to truly be able to fight with two weapons, you have to "multiclass" as a Ranger, which I think is extremely stupid. Great job, WotC, taking something that 3e made work pretty well and bringing us back to the contrived rigidity of older editions. * Only light weapons can ever be used in the off-hand. The whole light-weapon for the off-hand thing has gone from being a way to reduce TWF penalties to an absolute requirement. So a character can't even dual wield longswords anymore? Thanks WotC, for not letting my fantasy hero do what can easily be done in real life (not to mention fantasy literature). * Small characters can't use two-handed weapons. Um, what? Don't get me wrong, I was never a fan of the whole small version of every weapon thing in 3.5, but at least it made some sense. This, on the other hand, is just ridiculous. Thanks, WotC, for punishing small characters for being small, and for doing so in a way that doesn't even make sense. * High crit weapons have a ridiculous advantage over other weapons, especially at higher levels. Thanks, WotC, I never thought I'd find myself wishing to have the 3e crit rules back. * Light thrown vs heavy thrown. Why? Why not just have all thrown weapons use Dex for attack and Str for damage? * Lack of proficiency doesn't give a penalty. Apparently, we don't believe in penalties in this game, instead, we just put people at a disadvantage by denying them bonuses. It ends up being the same difference, but you feel better about yourself when you don't have a minus on something. *sigh* [edit] Oh, and versatile weapons? Weak. a *whopping* +1 damage is not in any way, shape or form worth giving up the protection of a shield. [/QUOTE]
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