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Excerpt: Weapons (MERGE)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4207706" data-attributes="member: 5143"><p>The "common" way of looking at these weapons(which may or may not be actually correct in reality) is different. The way the "average" person thinks of these weapons is as follows:</p><p></p><p>Axes are weapons designed to be heavy and cut things. They have a large striking surface, so they do a lot of damage. They chop off limbs and pierce deep into someone when they hit.</p><p></p><p>Hammers are heavy, but they are blunt. They stun people and knock them around.</p><p></p><p>Maces are light and blunt. They don't have the massive hitting power to knock people around. They are used by clerics or other people without military training.</p><p></p><p>Flails have chains so they can be used to wrap around things, disarm, and trip.</p><p></p><p>Picks are piercing, but low damaging. They have a small striking surface but they pierce extra deep.</p><p></p><p>They are categories by their game effects. In the case of Whip and Scythe, you simply need to see what gave effect the average person expects them to have(hint, flail and axe).</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4207706, member: 5143"] The "common" way of looking at these weapons(which may or may not be actually correct in reality) is different. The way the "average" person thinks of these weapons is as follows: Axes are weapons designed to be heavy and cut things. They have a large striking surface, so they do a lot of damage. They chop off limbs and pierce deep into someone when they hit. Hammers are heavy, but they are blunt. They stun people and knock them around. Maces are light and blunt. They don't have the massive hitting power to knock people around. They are used by clerics or other people without military training. Flails have chains so they can be used to wrap around things, disarm, and trip. Picks are piercing, but low damaging. They have a small striking surface but they pierce extra deep. They are categories by their game effects. In the case of Whip and Scythe, you simply need to see what gave effect the average person expects them to have(hint, flail and axe). [/QUOTE]
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