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Excerpt: Weapons (MERGE)
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<blockquote data-quote="Ximenes088" data-source="post: 4207708" data-attributes="member: 59899"><p>Two attacks at a penalty as a basic attack screws with the hit math. It gives fighters de-facto two-weapon combat skills, since their basic attack is very good, being Strength-based, and makes two-weapon combat much more attractive for ensuring hits- and the ensuing marking- than any single-weapon combat. You know all those OAs fighters get to make? The ones that force you to make a basic attack? Now make each of them twice. The to-hit or damage penalty would have to be enormous for it not to be an overwhelmingly superior choice over a two-hander.</p><p></p><p>Now let's add in conditional targeting determinations each round. You pick your first target, roll to hit, determine damage, and if you drop them you have to then decide on a secondary target, roll to hit, and determine damage. You've basically doubled your round's time-to-complete. That's all right as an encounter power, but on every single round? Even a wizard's AoE effects only require him to make one decision- who he's targeting.</p></blockquote><p></p>
[QUOTE="Ximenes088, post: 4207708, member: 59899"] Two attacks at a penalty as a basic attack screws with the hit math. It gives fighters de-facto two-weapon combat skills, since their basic attack is very good, being Strength-based, and makes two-weapon combat much more attractive for ensuring hits- and the ensuing marking- than any single-weapon combat. You know all those OAs fighters get to make? The ones that force you to make a basic attack? Now make each of them twice. The to-hit or damage penalty would have to be enormous for it not to be an overwhelmingly superior choice over a two-hander. Now let's add in conditional targeting determinations each round. You pick your first target, roll to hit, determine damage, and if you drop them you have to then decide on a secondary target, roll to hit, and determine damage. You've basically doubled your round's time-to-complete. That's all right as an encounter power, but on every single round? Even a wizard's AoE effects only require him to make one decision- who he's targeting. [/QUOTE]
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