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Excerpt: Weapons (MERGE)
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<blockquote data-quote="Falling Icicle" data-source="post: 4207712" data-attributes="member: 17077"><p>This baffles me. You say this as though TWF *must* be a suboptimal choice. It doesn't have to be. </p><p></p><p>You want to know what's suboptimal? For a non-Ranger (without ranger MC feats) to fight with two-weapons in 4e. You give up the protection of a shield and the damage of two-handed weapons ... for what? The ability to choose which one you attack with. With no damage reduction in this edition, there isn't even a point in doing that anymore.</p><p></p><p></p><p></p><p>That's some interesting math you have there, but whatever. They justified the new crit rules (you just do max damage, no doubling) because the old way was "too swingy." How are these high crit weapons not "too swingy?"</p><p></p><p></p><p></p><p>I've never liked that either. But I'm one of those crazy people that actually thinks MAD is a good thing.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4207712, member: 17077"] This baffles me. You say this as though TWF *must* be a suboptimal choice. It doesn't have to be. You want to know what's suboptimal? For a non-Ranger (without ranger MC feats) to fight with two-weapons in 4e. You give up the protection of a shield and the damage of two-handed weapons ... for what? The ability to choose which one you attack with. With no damage reduction in this edition, there isn't even a point in doing that anymore. That's some interesting math you have there, but whatever. They justified the new crit rules (you just do max damage, no doubling) because the old way was "too swingy." How are these high crit weapons not "too swingy?" I've never liked that either. But I'm one of those crazy people that actually thinks MAD is a good thing. [/QUOTE]
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Excerpt: Weapons (MERGE)
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