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Excerpt: Weapons (MERGE)
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<blockquote data-quote="FireLance" data-source="post: 4207716" data-attributes="member: 3424"><p>I'm a bit more optimistic. I see the potential for a feat that allows normal one-handed weapons to be used in the off hand. I'm not sure about the "easily" done in real life, though - I've handled the long sword that my brother uses in his sword fighting classes and I think I'd have serious trouble fighting with one in each hand. To be fair, it's probably closer to a bastard sword in D&D terms, though.</p><p></p><p>Yeah, Small characters can't use a greatsword, just like in 3.5e. They can use a Versatile one-handed weapon in two hands, though. </p><p></p><p>It's an advantage that crops up 5% of the time, and it's possibly balanced by lower average damage (compared to a non-high crit weapon) the rest of the time. It swingier, definitely, but I'm not sure that the advantage is that significant.</p><p></p><p>I guess the idea is that the some weapons rely more on finesse and precision, while others rely more on battering through defences.</p><p></p><p>Giving a bonus also adds an extra variable to differentiate weapons. You can have more accurate but less damaging weapons, or balance a property by reducing the weapon's proficiency bonus.</p><p></p><p>Well, I personally would not give up a shield just for an additional +1 bonus to damage, but there may be powers and other abilities that key off versatile weapons that might make them worthwhile.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4207716, member: 3424"] I'm a bit more optimistic. I see the potential for a feat that allows normal one-handed weapons to be used in the off hand. I'm not sure about the "easily" done in real life, though - I've handled the long sword that my brother uses in his sword fighting classes and I think I'd have serious trouble fighting with one in each hand. To be fair, it's probably closer to a bastard sword in D&D terms, though. Yeah, Small characters can't use a greatsword, just like in 3.5e. They can use a Versatile one-handed weapon in two hands, though. It's an advantage that crops up 5% of the time, and it's possibly balanced by lower average damage (compared to a non-high crit weapon) the rest of the time. It swingier, definitely, but I'm not sure that the advantage is that significant. I guess the idea is that the some weapons rely more on finesse and precision, while others rely more on battering through defences. Giving a bonus also adds an extra variable to differentiate weapons. You can have more accurate but less damaging weapons, or balance a property by reducing the weapon's proficiency bonus. Well, I personally would not give up a shield just for an additional +1 bonus to damage, but there may be powers and other abilities that key off versatile weapons that might make them worthwhile. [/QUOTE]
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Excerpt: Weapons (MERGE)
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