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Excerpt: Weapons (MERGE)
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<blockquote data-quote="Blue" data-source="post: 4208110" data-attributes="member: 20564"><p>That's an interesting point. And the flip side, where you get things like a halfling warlord can't get into the paragon path that requires heavy blades.</p><p></p><p>But just look at the subtle effects of what you pointed out. Many of the total armed halflings you meet will be armed with weapons that can do sneak attack. Their thrown weapons will most likely be light, both because they are more likely to be Small and because they have a good dex. While there will be two handed weapons for them so their shield use won't be more or less then average, they probably have a lot less access to reach weapons.</p><p></p><p>The weapon categories might be balanced very differently once you take out the weapons they can't use.</p><p></p><p>I wonder how they deal with tiny- and large+ creatures. Even in 3.0 ogres had large spears, all 3.5 did was apply only one set of rules instead of two.</p><p></p><p>Cheers,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 4208110, member: 20564"] That's an interesting point. And the flip side, where you get things like a halfling warlord can't get into the paragon path that requires heavy blades. But just look at the subtle effects of what you pointed out. Many of the total armed halflings you meet will be armed with weapons that can do sneak attack. Their thrown weapons will most likely be light, both because they are more likely to be Small and because they have a good dex. While there will be two handed weapons for them so their shield use won't be more or less then average, they probably have a lot less access to reach weapons. The weapon categories might be balanced very differently once you take out the weapons they can't use. I wonder how they deal with tiny- and large+ creatures. Even in 3.0 ogres had large spears, all 3.5 did was apply only one set of rules instead of two. Cheers, =Blue(23) [/QUOTE]
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Excerpt: Weapons (MERGE)
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