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Excerpt: Weapons (MERGE)
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<blockquote data-quote="GoodKingJayIII" data-source="post: 4208477" data-attributes="member: 13804"><p>Ok, read the article and waded through this long thread. I feel no need to rehash the arguments about main-hand/off-hand weapons or 3.0's weapon sizing rules.</p><p></p><p>I think this is, more or less, what I expected coming down the road for weapons. As far as previews go, this is not the most interesting, but then I find equipment one of the least interesting aspects of DnD, and with only 30 days left til release, I think we're starting to run low on meaty previews without giving away the books.</p><p></p><p>Anyway, I share a lot of the same concerns about the TWF stuff. My feeling is that wielding two weapons is going to have some benefit other than access to Two Weapon Powers. But there's really know way to know until I have all the rules. Who knows, maybe they screwed the proverbial two-weapon-wielding pooch. It'd be an unfortunate blemish on a system I otherwise adore.</p><p></p><p>One thing that seems clear to me is that attacking more than once with a standard action is very good, no matter who's doing it. Being able to do it all the time probably belongs in the Paragon or Epic realms of play. Wizards will get AoE effects that can hit many targets, but these are going to be limited to Encounter and Daily powers... much like a Ranger's TWF abilities.</p><p></p><p>As others suggested I think there are going to be some passive benefits to fighting with two weapons (easy access to multiple weapon Encounter powers, for instance). But at this point, all we can do is wait.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 4208477, member: 13804"] Ok, read the article and waded through this long thread. I feel no need to rehash the arguments about main-hand/off-hand weapons or 3.0's weapon sizing rules. I think this is, more or less, what I expected coming down the road for weapons. As far as previews go, this is not the most interesting, but then I find equipment one of the least interesting aspects of DnD, and with only 30 days left til release, I think we're starting to run low on meaty previews without giving away the books. Anyway, I share a lot of the same concerns about the TWF stuff. My feeling is that wielding two weapons is going to have some benefit other than access to Two Weapon Powers. But there's really know way to know until I have all the rules. Who knows, maybe they screwed the proverbial two-weapon-wielding pooch. It'd be an unfortunate blemish on a system I otherwise adore. One thing that seems clear to me is that attacking more than once with a standard action is very good, no matter who's doing it. Being able to do it all the time probably belongs in the Paragon or Epic realms of play. Wizards will get AoE effects that can hit many targets, but these are going to be limited to Encounter and Daily powers... much like a Ranger's TWF abilities. As others suggested I think there are going to be some passive benefits to fighting with two weapons (easy access to multiple weapon Encounter powers, for instance). But at this point, all we can do is wait. [/QUOTE]
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Excerpt: Weapons (MERGE)
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