Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Weapons (MERGE)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irving" data-source="post: 4209596" data-attributes="member: 59642"><p>Heh. Should known I'd have pulled an ARMA grognard out of the woodwork with that comment. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My definition of "best" might be a little too particular. I was attempting to say "the system of mideval combat gaming/simulation that the most people reading have a chance of being personally familiar, veers close enough to simulationism to be at least marginally accurate, and has been tested enough to permit some wacky things to happen." Which is to say, not great, but acceptable. SCA combat is what it is, which may or may not be completely realistic, but is as realistic as most people are willing to have and still have fun. </p><p></p><p>Health of combatants, armor, and all the other issues your bring up are too general to make assumptions about. I'm not at all positive that medieval warriors were in better physical shape than your average SCAdian. Leaner, most certainly, but fitter? Considering the diet and general level of health at the time? Debatable. </p><p></p><p>I'll point to the best example of a "real life" one-on-one medieval combat I've got in my library: The judicial duel between Jean de Carrouges and Jacques le Gris in 1386. (The Last Duel, by Eric Jager. Excellent read.) At least one of the combatants in that fight was getting over a very high fever. The winner's masterful dueling technique was to grab his opponent by the top of his helmet, step back, and yank him prone in an almost Stoogian maneuver. The fellow couldn't get up in his plate mail. Nor could his opponent stab him with his sword. Eventually he pried a visor clasp open and shoved a dagger into his brainpan. </p><p></p><p>SCA, ARMA, D&D, I don't care - nobody's going to try to simulate that one. </p><p></p><p>In any event (and to drag us, kicking and screaming, back on topic) - D&D combat is going to be its own animal in the end, and only look as real as is tolerable. I still think that pushing your opponent around on the field is going to matter much more than we give credit for.</p></blockquote><p></p>
[QUOTE="Irving, post: 4209596, member: 59642"] Heh. Should known I'd have pulled an ARMA grognard out of the woodwork with that comment. ;) My definition of "best" might be a little too particular. I was attempting to say "the system of mideval combat gaming/simulation that the most people reading have a chance of being personally familiar, veers close enough to simulationism to be at least marginally accurate, and has been tested enough to permit some wacky things to happen." Which is to say, not great, but acceptable. SCA combat is what it is, which may or may not be completely realistic, but is as realistic as most people are willing to have and still have fun. Health of combatants, armor, and all the other issues your bring up are too general to make assumptions about. I'm not at all positive that medieval warriors were in better physical shape than your average SCAdian. Leaner, most certainly, but fitter? Considering the diet and general level of health at the time? Debatable. I'll point to the best example of a "real life" one-on-one medieval combat I've got in my library: The judicial duel between Jean de Carrouges and Jacques le Gris in 1386. (The Last Duel, by Eric Jager. Excellent read.) At least one of the combatants in that fight was getting over a very high fever. The winner's masterful dueling technique was to grab his opponent by the top of his helmet, step back, and yank him prone in an almost Stoogian maneuver. The fellow couldn't get up in his plate mail. Nor could his opponent stab him with his sword. Eventually he pried a visor clasp open and shoved a dagger into his brainpan. SCA, ARMA, D&D, I don't care - nobody's going to try to simulate that one. In any event (and to drag us, kicking and screaming, back on topic) - D&D combat is going to be its own animal in the end, and only look as real as is tolerable. I still think that pushing your opponent around on the field is going to matter much more than we give credit for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Weapons (MERGE)
Top