Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: You and Your Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aria Silverhands" data-source="post: 4224033" data-attributes="member: 66086"><p>It's a flaw. It's a flaw because of player perception. Which below is more appealing to you?</p><p></p><p>"No, you can't sell your items like that. No you can't disenchant. No you can't pay for ressurections."</p><p>-or-</p><p>"Yes, you can disenchant your magic items and use the shards and essence to perform a ritual to create another enchantment. Yes you can play a gnome."</p><p></p><p>Saying yes, is a more positive perception. It's easier to say yes. It's ridiculous to be forced to create a list of things to say no to for your games. WotC could have done better by making the wording ambiguous, constantly reinforcing that it is up to DM's what's allowed instead of constantly writing it as if you can do it this way... <strong>unless the DM says otherwise</strong>.</p><p></p><p></p><p>That was covered in previous editions. The DM merely adds the +2 magic bonus behind the scenes until the character figures it out. I don't have a problem with telling players the magical bonus of the weapon, if it's an obviously magical weapon, but triggered effects and the like shouldn't be allowed until something specific triggers it. Like the right command word or identifying the item.</p><p></p><p></p><p>It's my setting and I'm the DM. WotC should have written the rules to be a little less "THIS IS THE DEFAULT WAY" and more ambiguous, making sure people new to rp gaming learn that it's the DM's rules that matter.</p></blockquote><p></p>
[QUOTE="Aria Silverhands, post: 4224033, member: 66086"] It's a flaw. It's a flaw because of player perception. Which below is more appealing to you? "No, you can't sell your items like that. No you can't disenchant. No you can't pay for ressurections." -or- "Yes, you can disenchant your magic items and use the shards and essence to perform a ritual to create another enchantment. Yes you can play a gnome." Saying yes, is a more positive perception. It's easier to say yes. It's ridiculous to be forced to create a list of things to say no to for your games. WotC could have done better by making the wording ambiguous, constantly reinforcing that it is up to DM's what's allowed instead of constantly writing it as if you can do it this way... [b]unless the DM says otherwise[/b]. That was covered in previous editions. The DM merely adds the +2 magic bonus behind the scenes until the character figures it out. I don't have a problem with telling players the magical bonus of the weapon, if it's an obviously magical weapon, but triggered effects and the like shouldn't be allowed until something specific triggers it. Like the right command word or identifying the item. It's my setting and I'm the DM. WotC should have written the rules to be a little less "THIS IS THE DEFAULT WAY" and more ambiguous, making sure people new to rp gaming learn that it's the DM's rules that matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: You and Your Magic Items
Top