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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: You and Your Magic Items
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<blockquote data-quote="Sojorn" data-source="post: 4224147" data-attributes="member: 61460"><p>It's there to make magic items of your level or higher special and not just hotswappable.</p><p></p><p>The more money you let items resale for with no challenge, the less having any particular powerful item means. It's perfectly acceptable to have a skill challenge be "find buyers for your stuff, get 100% of the sale price and some XP if you succeed". However, if you can just ride into town and trade your +3 flaming longsword for a +3 frost longsword, they both lose a bit of uniqueness in the transaction.</p><p></p><p>1/5th cost is just the point where you can trade a +3 flaming longsword for a +2 frost longsword without any actual effort besides asking the DM if you can just do that real quick while you're in the city. But there's obviously a price for doing it this way. So it encourages keeping what you find and using it, or going on quests to find/trade for better things.</p><p></p><p>Increasing the "quick" resale value serves to encourage swapping items more frequently and highlights what items can do for the characters as the important part, rather than highlighting that they're something that makes the character special.</p></blockquote><p></p>
[QUOTE="Sojorn, post: 4224147, member: 61460"] It's there to make magic items of your level or higher special and not just hotswappable. The more money you let items resale for with no challenge, the less having any particular powerful item means. It's perfectly acceptable to have a skill challenge be "find buyers for your stuff, get 100% of the sale price and some XP if you succeed". However, if you can just ride into town and trade your +3 flaming longsword for a +3 frost longsword, they both lose a bit of uniqueness in the transaction. 1/5th cost is just the point where you can trade a +3 flaming longsword for a +2 frost longsword without any actual effort besides asking the DM if you can just do that real quick while you're in the city. But there's obviously a price for doing it this way. So it encourages keeping what you find and using it, or going on quests to find/trade for better things. Increasing the "quick" resale value serves to encourage swapping items more frequently and highlights what items can do for the characters as the important part, rather than highlighting that they're something that makes the character special. [/QUOTE]
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Excerpt: You and Your Magic Items
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