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Excerpt: You and Your Magic Items
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<blockquote data-quote="Aria Silverhands" data-source="post: 4224148" data-attributes="member: 66086"><p>:rofl: The living campaigns have more house rules than most custom campaigns.</p><p></p><p></p><p>They're going to have that kind of conversation anyway. Why not make it more positive instead of negative?</p><p></p><p></p><p>So print out the list of house rules and their explanations. I know we did back when we started houseruling 3rd edition crap. Each dm would print out their campaign introduction, what kind of campaign it was going to be, what kind of characters they expected, their character creation rules, and such.</p><p></p><p></p><p>The problem is that all the assumptions are too permissive to players. It requires the DM to say no far too much for DM's that want control over magic and the like in their campaign.</p></blockquote><p></p>
[QUOTE="Aria Silverhands, post: 4224148, member: 66086"] :rofl: The living campaigns have more house rules than most custom campaigns. They're going to have that kind of conversation anyway. Why not make it more positive instead of negative? So print out the list of house rules and their explanations. I know we did back when we started houseruling 3rd edition crap. Each dm would print out their campaign introduction, what kind of campaign it was going to be, what kind of characters they expected, their character creation rules, and such. The problem is that all the assumptions are too permissive to players. It requires the DM to say no far too much for DM's that want control over magic and the like in their campaign. [/QUOTE]
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Excerpt: You and Your Magic Items
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