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Excerpt: You and Your Magic Items
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4224151" data-attributes="member: 5143"><p>But how do you decrease restrictions?</p><p></p><p>Let's say the game just lists a bunch of optional rules.</p><p></p><p>a) magic items can be sold</p><p>b) they can't</p><p>c) they are only sold in the planes and you need to be high level to do it</p><p></p><p>As a DM you say "I'm choosing option b" then you are choosing the most restrictive option and you are running into the situation where you are the downer, restricting people to a lower option than the rules assume are possible.</p><p></p><p>The only other option is that the rules don't list any options other than the most restrictive. If the book says "Magic items are never bought and sold. We didn't include prices for buying or selling them in this book since it never happens."(like the 2nd Edition books did) then you run into the problem...say you WANT to allow magic items to be bought and sold...now you have to come up with all of the prices for every item. Which might be unbalanced and ruin your game since you might not be good at math or game design.</p><p></p><p>Whereas the worst thing that happens if you REALLY don't like magic item selling in 4e is that you need to apply some built in bonuses to all the players to make up for it and you have to tell the players to ignore the prices and that it works differently in your game. Maybe you have to be a downer because you have to dash the hopes of your players. But, then you always have the option to NOT be a downer and simply allow buying and selling of magic items. I'm telling you, it's not addictive. Just try it once...I promise, if you don't like it, you don't have to ever do it again...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4224151, member: 5143"] But how do you decrease restrictions? Let's say the game just lists a bunch of optional rules. a) magic items can be sold b) they can't c) they are only sold in the planes and you need to be high level to do it As a DM you say "I'm choosing option b" then you are choosing the most restrictive option and you are running into the situation where you are the downer, restricting people to a lower option than the rules assume are possible. The only other option is that the rules don't list any options other than the most restrictive. If the book says "Magic items are never bought and sold. We didn't include prices for buying or selling them in this book since it never happens."(like the 2nd Edition books did) then you run into the problem...say you WANT to allow magic items to be bought and sold...now you have to come up with all of the prices for every item. Which might be unbalanced and ruin your game since you might not be good at math or game design. Whereas the worst thing that happens if you REALLY don't like magic item selling in 4e is that you need to apply some built in bonuses to all the players to make up for it and you have to tell the players to ignore the prices and that it works differently in your game. Maybe you have to be a downer because you have to dash the hopes of your players. But, then you always have the option to NOT be a downer and simply allow buying and selling of magic items. I'm telling you, it's not addictive. Just try it once...I promise, if you don't like it, you don't have to ever do it again...;) [/QUOTE]
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