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*Pathfinder & Starfinder
Excerpt: You and Your Magic Items
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<blockquote data-quote="Heahengel" data-source="post: 4224202" data-attributes="member: 52037"><p>I see what people are saying about setting a more loose baseline, or more restrictive one, but as a player I like this baseline. The reason being that I tend to like this rule (and would like to see it used unless there was a specific reason not to) and there are a lot of DMs who will run the baseline and not consider using optional rules (or at least not consider them beyond shifts connected to a specific campaign vision). Its a lot harder to ask and get a DM to run things less restrictively than to do the opposite, and in general DMs control the rules, so if he wants to run the more restrictive game, he can.</p><p></p><p>And as a DM, I feel perfectly comfortable changing something like this. Then again, I never normally assume that I can buy magic items in a game (although I do assume that I can sell them). I'm generally willing to follow the DMs lead where he wants to go ruleswise, as I find that the game is more enjoyable if he is running what he wants to (and bad DM is probably going to be bad no matter what, so its rare that I wouldn't enjoy a game just because of one rules issue). There are very few things that I will really argue with a DM about, although they do exist.</p><p></p><p>Also, in regards to the identifying issue, I think they set the baseline there specifically so that most games would use that, rather than a more restrictive method. Restrictive identifying can be tempting, but in practice I've never gained enjoyment from it. And I'm guessing that they decided that in most situations most groups won't either. Thus the baseline.</p></blockquote><p></p>
[QUOTE="Heahengel, post: 4224202, member: 52037"] I see what people are saying about setting a more loose baseline, or more restrictive one, but as a player I like this baseline. The reason being that I tend to like this rule (and would like to see it used unless there was a specific reason not to) and there are a lot of DMs who will run the baseline and not consider using optional rules (or at least not consider them beyond shifts connected to a specific campaign vision). Its a lot harder to ask and get a DM to run things less restrictively than to do the opposite, and in general DMs control the rules, so if he wants to run the more restrictive game, he can. And as a DM, I feel perfectly comfortable changing something like this. Then again, I never normally assume that I can buy magic items in a game (although I do assume that I can sell them). I'm generally willing to follow the DMs lead where he wants to go ruleswise, as I find that the game is more enjoyable if he is running what he wants to (and bad DM is probably going to be bad no matter what, so its rare that I wouldn't enjoy a game just because of one rules issue). There are very few things that I will really argue with a DM about, although they do exist. Also, in regards to the identifying issue, I think they set the baseline there specifically so that most games would use that, rather than a more restrictive method. Restrictive identifying can be tempting, but in practice I've never gained enjoyment from it. And I'm guessing that they decided that in most situations most groups won't either. Thus the baseline. [/QUOTE]
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Excerpt: You and Your Magic Items
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