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Excerpt: You and Your Magic Items
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<blockquote data-quote="Chris_Nightwing" data-source="post: 4224365" data-attributes="member: 882"><p>Aria, I can't see the advantage in having a three-tier rules strategy that you propose. Your primary complaint appears to be that as a DM, if you want to have a house rule, it is in all probability going to be a restrictive one given the liberal nature of the new ruleset. This restrictive rule will make the players dislike you in some way and makes your job as DM more difficult. I have some thoughts on this:</p><p></p><p>Firstly, the three-tier system will not prevent the players disliking you. They will surely ask why you have chosen the more restrictive version and if they truly take offense at being limited by a house rule then surely they will take similar offense to your choice of the restrictive ruleset?</p><p></p><p>Secondly, house rules are either for flavour or a rules-fix. Flavour house rules are likely to be restrictive, strange and unliked by the sort of player you seem to be invoking. There's not much you can do about that other than make the flavour so immersive and high quality that the restrictions become a necessary sacrifice for how awesome your setting is. For rules fixes, I would never be able to play with a DM, or even DM players with a rules change that I couldn't justify to them. In 3.5 I changed Scorching Ray, for instance, into a single ray whose damage scaled 1d6/level, as I kept seeing the multiple attack routine abused and time-wasting. I told the players, they discusssed it with me and we agreed. If there had been a character whose schtick was abusing that rule I would have taken more time to accommodate them. I would, and would hope DMs in general don't, arbitrarily ban something.</p><p></p><p>My overall point really is that players are reasonable. Discuss why you want to make the changes you do, the restrictions you feel you need to impose to meet the requirements of your game, and it is your game, and I can't see why they would storm off unless they were particularly immature. Having the default restrictive ruleset you ask for would mean more work for those DMs that are happy to give the players freedom and restrict things only when necessary and with consultation. I don't want to houserule magic item economics because the rules say they aren't by default bought and sold. I might alter the numbers involved however, and I really doubt any player I've known would take offense to that (ok well there was this one guy but he was *special* in more ways than one..).</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 4224365, member: 882"] Aria, I can't see the advantage in having a three-tier rules strategy that you propose. Your primary complaint appears to be that as a DM, if you want to have a house rule, it is in all probability going to be a restrictive one given the liberal nature of the new ruleset. This restrictive rule will make the players dislike you in some way and makes your job as DM more difficult. I have some thoughts on this: Firstly, the three-tier system will not prevent the players disliking you. They will surely ask why you have chosen the more restrictive version and if they truly take offense at being limited by a house rule then surely they will take similar offense to your choice of the restrictive ruleset? Secondly, house rules are either for flavour or a rules-fix. Flavour house rules are likely to be restrictive, strange and unliked by the sort of player you seem to be invoking. There's not much you can do about that other than make the flavour so immersive and high quality that the restrictions become a necessary sacrifice for how awesome your setting is. For rules fixes, I would never be able to play with a DM, or even DM players with a rules change that I couldn't justify to them. In 3.5 I changed Scorching Ray, for instance, into a single ray whose damage scaled 1d6/level, as I kept seeing the multiple attack routine abused and time-wasting. I told the players, they discusssed it with me and we agreed. If there had been a character whose schtick was abusing that rule I would have taken more time to accommodate them. I would, and would hope DMs in general don't, arbitrarily ban something. My overall point really is that players are reasonable. Discuss why you want to make the changes you do, the restrictions you feel you need to impose to meet the requirements of your game, and it is your game, and I can't see why they would storm off unless they were particularly immature. Having the default restrictive ruleset you ask for would mean more work for those DMs that are happy to give the players freedom and restrict things only when necessary and with consultation. I don't want to houserule magic item economics because the rules say they aren't by default bought and sold. I might alter the numbers involved however, and I really doubt any player I've known would take offense to that (ok well there was this one guy but he was *special* in more ways than one..). [/QUOTE]
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