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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: You and Your Magic Items
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<blockquote data-quote="OchreJelly" data-source="post: 4224577" data-attributes="member: 62056"><p>You know, I read the article and thought to myself “man, there’s really nothing to dislike about this one”. I come here and see a long discussion on identify. Really? <em>Really</em>?</p><p></p><p>Honestly, I think the question this raises is “what does identify currently add to the game?”</p><p></p><p>For me it hasn’t been much. All it tends to do is add to bookkeeping. </p><p>Them: “Ok when we played last month you gave us this pile of items that is magic. Now that we have downtime we identify.”</p><p>Me: “uh, let me dig through the module and notes from a month ago and let me compare that to the items on your list so I can tell you what is what. Hmmm did I give you this sword? I don’t see it on your list…”</p><p></p><p>Or</p><p></p><p>Them: “ok we are done with the adventure. Do we have enough pearls? No? Ok we go back to town to shop for pearls.”</p><p></p><p>Discussions about the number of pearls available can really take the wonder out of "wondrous items".</p><p></p><p>The only time I can see this sort of exchange being worthwhile is if the item is legendary, or some other kind of plot device. Typically we are dealing with barrels of +1 rapiers hauled away from the drow raiders they defeated, I think it just leads to wasted time at the table. It may not seem like much but it adds up. I have seen table time wasted on details like the above so often that I’m glad to see it go. These new rules seem to cover you on both your lesser magic items and your plot device items so it seems like a good fit for many playstyles.</p><p></p><p>As always, others’ mileage will vary.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4224577, member: 62056"] You know, I read the article and thought to myself “man, there’s really nothing to dislike about this one”. I come here and see a long discussion on identify. Really? [I]Really[/I]? Honestly, I think the question this raises is “what does identify currently add to the game?” For me it hasn’t been much. All it tends to do is add to bookkeeping. Them: “Ok when we played last month you gave us this pile of items that is magic. Now that we have downtime we identify.” Me: “uh, let me dig through the module and notes from a month ago and let me compare that to the items on your list so I can tell you what is what. Hmmm did I give you this sword? I don’t see it on your list…” Or Them: “ok we are done with the adventure. Do we have enough pearls? No? Ok we go back to town to shop for pearls.” Discussions about the number of pearls available can really take the wonder out of "wondrous items". The only time I can see this sort of exchange being worthwhile is if the item is legendary, or some other kind of plot device. Typically we are dealing with barrels of +1 rapiers hauled away from the drow raiders they defeated, I think it just leads to wasted time at the table. It may not seem like much but it adds up. I have seen table time wasted on details like the above so often that I’m glad to see it go. These new rules seem to cover you on both your lesser magic items and your plot device items so it seems like a good fit for many playstyles. As always, others’ mileage will vary. [/QUOTE]
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Excerpt: You and Your Magic Items
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