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Excerpt: You and Your Magic Items
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<blockquote data-quote="Amakar" data-source="post: 4224651" data-attributes="member: 60900"><p><strong>I must say, I like the changes</strong></p><p></p><p>Things seem simpler and more elegent. The effects shown are decent enough to be used, yet not overwhelming.</p><p></p><p>I liek the fact that there's no more finagling with different pluses, so that the "+" value of a weapon is still relevant at higher levels. (Seriously, the +1 of a +1 vorpal sword was insignificant)</p><p></p><p>Also they make critical hits splashy again, with a little variety and bonus dice (which are fun). While people may criticize this as undoing the whole 'double crit' rule from 3.x, the fact that the dice are somewhat set and it is not multiplying your strength bonus makes a huge difference (The doubling of the strength bonus skewed the value of having a damage bonus and made having a damage penalty even worse)</p><p></p><p>I know people will say there is 6th level item: the <em> +2 vicious dagger </em> that does 1d4+2 on a regular hit and 6+2d12 on a critical. But really, that does seem like fun to me.</p><p></p><p>In Character, I'd probably name that dagger and describe some cool hits with it when I crit.</p></blockquote><p></p>
[QUOTE="Amakar, post: 4224651, member: 60900"] [b]I must say, I like the changes[/b] Things seem simpler and more elegent. The effects shown are decent enough to be used, yet not overwhelming. I liek the fact that there's no more finagling with different pluses, so that the "+" value of a weapon is still relevant at higher levels. (Seriously, the +1 of a +1 vorpal sword was insignificant) Also they make critical hits splashy again, with a little variety and bonus dice (which are fun). While people may criticize this as undoing the whole 'double crit' rule from 3.x, the fact that the dice are somewhat set and it is not multiplying your strength bonus makes a huge difference (The doubling of the strength bonus skewed the value of having a damage bonus and made having a damage penalty even worse) I know people will say there is 6th level item: the [I] +2 vicious dagger [/I] that does 1d4+2 on a regular hit and 6+2d12 on a critical. But really, that does seem like fun to me. In Character, I'd probably name that dagger and describe some cool hits with it when I crit. [/QUOTE]
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Excerpt: You and Your Magic Items
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