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Excerpt: You and Your Magic Items
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<blockquote data-quote="keterys" data-source="post: 4224740" data-attributes="member: 43019"><p>In my last 3.5 game I modified (where modified mostly means recreated from scratch in a different way) all the classes, all the feats, all the spells, all the monsters, and the rules for all 'special attacks' like grapple, trip, etc.</p><p></p><p>But I left the rest mostly the same <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Weirdly, it was still D&D - it just worked a lot different. Lot of similarities to stuff in 4e actually. That's one of the reasons I took so quickly to 4e. I had grown tired of a lot of basic math and assumptions in 3e and was designing my way out of it... then they announced 4e and as time went by there were more and more similarities.</p></blockquote><p></p>
[QUOTE="keterys, post: 4224740, member: 43019"] In my last 3.5 game I modified (where modified mostly means recreated from scratch in a different way) all the classes, all the feats, all the spells, all the monsters, and the rules for all 'special attacks' like grapple, trip, etc. But I left the rest mostly the same ;) Weirdly, it was still D&D - it just worked a lot different. Lot of similarities to stuff in 4e actually. That's one of the reasons I took so quickly to 4e. I had grown tired of a lot of basic math and assumptions in 3e and was designing my way out of it... then they announced 4e and as time went by there were more and more similarities. [/QUOTE]
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