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Excerpt: You and Your Magic Items
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<blockquote data-quote="Aria Silverhands" data-source="post: 4224807" data-attributes="member: 66086"><p>Because finding acceptable and reliable players that will give the campaign a shot grew progressively harder as WotC released more and more splatbooks with even more powerful magic and more powerful classes, broken feats, and the like. They won't even give a low magic campaign a shot unless they're allowed to play whatever class they want, regardless if it fits into the campaign. WotC made it harder for dm's to run campaigns their way, with the increasing amount of player entitlement they put into their books.</p><p></p><p></p><p>It's not about whether or not you can run it in 4th edition, it's the wording in the PHB and the articles I've read. They're creating a sense of D&D, is by default a magic rich setting where players get all the magic items they want for all their slots and if they have the gold, they can buy it. It makes DM's out to be the badguy when the DM is forced to say no to that kind of crap. WotC should have went with a more conservative approach to elements of the rulebooks that can drastically alter the tone/genre of a campaign setting. </p><p></p><p>Accessibility to magic items is a huge part of what differentiates campaign/gameplay styles from each other.</p></blockquote><p></p>
[QUOTE="Aria Silverhands, post: 4224807, member: 66086"] Because finding acceptable and reliable players that will give the campaign a shot grew progressively harder as WotC released more and more splatbooks with even more powerful magic and more powerful classes, broken feats, and the like. They won't even give a low magic campaign a shot unless they're allowed to play whatever class they want, regardless if it fits into the campaign. WotC made it harder for dm's to run campaigns their way, with the increasing amount of player entitlement they put into their books. It's not about whether or not you can run it in 4th edition, it's the wording in the PHB and the articles I've read. They're creating a sense of D&D, is by default a magic rich setting where players get all the magic items they want for all their slots and if they have the gold, they can buy it. It makes DM's out to be the badguy when the DM is forced to say no to that kind of crap. WotC should have went with a more conservative approach to elements of the rulebooks that can drastically alter the tone/genre of a campaign setting. Accessibility to magic items is a huge part of what differentiates campaign/gameplay styles from each other. [/QUOTE]
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