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Excerpt: You and Your Magic Items
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<blockquote data-quote="AZRogue" data-source="post: 4224864" data-attributes="member: 3963"><p>Aria, I would once again suggest that changing the way the rules are written will NOT keep you from saying "no" to players. Why? Because the players are going to ask that you run with the options they want to play under, even if they aren't default. So you would, still, have to say "no". The solution is to locate, if possible, players who appreciate your style of play and court them.</p><p></p><p>I also have an observation: you seem very confrontational when it comes to players. I imagine that you and your campaign have been burned in the past and you're a bit leery of players painting you and your game in a poor light. The only problem is that your wariness of player power (and they do have power, since they can get up and leave) communicates itself in what you say, at least online. If I was a player and I caught a hint from a DM that they didn't trust me and were watching me, on probation so to speak, then I would quickly leave. People want to enter a game feeling trusted and looking forward to the good times they'll be having, not worried that they're not trusted and the DM is half convinced that they're going to screw the game up any second. </p><p></p><p>I hope I didn't offend as it wasn't my intention, just my honest opinion.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4224864, member: 3963"] Aria, I would once again suggest that changing the way the rules are written will NOT keep you from saying "no" to players. Why? Because the players are going to ask that you run with the options they want to play under, even if they aren't default. So you would, still, have to say "no". The solution is to locate, if possible, players who appreciate your style of play and court them. I also have an observation: you seem very confrontational when it comes to players. I imagine that you and your campaign have been burned in the past and you're a bit leery of players painting you and your game in a poor light. The only problem is that your wariness of player power (and they do have power, since they can get up and leave) communicates itself in what you say, at least online. If I was a player and I caught a hint from a DM that they didn't trust me and were watching me, on probation so to speak, then I would quickly leave. People want to enter a game feeling trusted and looking forward to the good times they'll be having, not worried that they're not trusted and the DM is half convinced that they're going to screw the game up any second. I hope I didn't offend as it wasn't my intention, just my honest opinion. [/QUOTE]
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