Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: You and Your Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keenath" data-source="post: 4224879" data-attributes="member: 59792"><p>Seems to me that's what's going on here. It says, "Here's the normal level. If you want to play low magic, you should reduce treasure by this much and give the players these bonuses to attack, damage, AC, and defense."</p><p></p><p>That's strong support for a low-magic game; it tells you exactly how to adjust everything to play with a low magic flavor (and low-magic IS only a flavor decision) while maintaining the mathematical mechanics.</p><p></p><p>What more do you really want? I'm sure in a few years, since they're doing this "three books and out" method with campaign settings, you'll have Darksun or another low-magic CS book that will have even more support for such a game.</p><p></p><p></p><p></p><p>And as far as identifying magic items:</p><p>I think it's good and fine that a fighter can ID a magic sword without being Arcana trained. This is the difference between a user and an engineer.</p><p></p><p>You don't need to understand how a car's engine or transmission works to be able to tell quite a lot about it by driving it around. You can quickly learn whether the car has a powerful or weak engine; whether the steering is loose or tight; whether the center of gravity is high or low; how well it grips the road... you can even tell more specific information like whether it has antilock brakes and cruise control.</p><p></p><p>Similarly, a fighter, who is a "magic weapon end-user", doesn't need to know the theory behind magic weapons to be able to quite quickly learn what it does. He's a weapon expert in a world full of magic weapons; of course he'll have general knowledge of how these things work. He can easily tell if the weapon feels lighter than it should, if the edge is sharper than normal, or if the blade seems to guide itself at whatever he aims at.</p><p></p><p>Arcana should be saved for really obscure effects -- as it seems they have done.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4224879, member: 59792"] Seems to me that's what's going on here. It says, "Here's the normal level. If you want to play low magic, you should reduce treasure by this much and give the players these bonuses to attack, damage, AC, and defense." That's strong support for a low-magic game; it tells you exactly how to adjust everything to play with a low magic flavor (and low-magic IS only a flavor decision) while maintaining the mathematical mechanics. What more do you really want? I'm sure in a few years, since they're doing this "three books and out" method with campaign settings, you'll have Darksun or another low-magic CS book that will have even more support for such a game. And as far as identifying magic items: I think it's good and fine that a fighter can ID a magic sword without being Arcana trained. This is the difference between a user and an engineer. You don't need to understand how a car's engine or transmission works to be able to tell quite a lot about it by driving it around. You can quickly learn whether the car has a powerful or weak engine; whether the steering is loose or tight; whether the center of gravity is high or low; how well it grips the road... you can even tell more specific information like whether it has antilock brakes and cruise control. Similarly, a fighter, who is a "magic weapon end-user", doesn't need to know the theory behind magic weapons to be able to quite quickly learn what it does. He's a weapon expert in a world full of magic weapons; of course he'll have general knowledge of how these things work. He can easily tell if the weapon feels lighter than it should, if the edge is sharper than normal, or if the blade seems to guide itself at whatever he aims at. Arcana should be saved for really obscure effects -- as it seems they have done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: You and Your Magic Items
Top