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*Pathfinder & Starfinder
Excerpt: You and Your Magic Items
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<blockquote data-quote="JohnSnow" data-source="post: 4225011" data-attributes="member: 32164"><p>On occasion, life and circumstances force you and your gaming group to move apart (or at least, not game together). After years of non-gaming, I had a great group I managed to pull together from the WotC classified boards. We weren't all friends when we started, but we <strong>became</strong> friends around a D&D table. Then one guy's band took off, another got a job out of state, the DM moved to Ireland, the rest of us got busy and the group kinda broke up.</p><p></p><p>At this point, I have a group of friends who are interested in gaming again - some of whom are old 1e gamers, others who have stuck with the game through thick and thin, and still others who would be brand new to it. I've had them express interest since last fall, but I didn't want to introduce the new (and returning) players to 3e only to make them learn a new ruleset in 6 months.</p><p></p><p>Given that Aria ran the setting successfully in 1st, 2nd, and 3rd Edition, but is (from his(?) posts) now having trouble keeping gamers, I think it's possible that the longtime players may have grown bored with the setting.</p><p></p><p>That happens. No matter how innovative and fun your setting is, or how much loving effort you put into it, people eventually grow bored with all but the most wide open settings.</p><p></p><p>It's possible Aria's players just want to try something different for a while that doesn't involve dodging the witch hunters. After a while, they may have their fill of <em>that</em> and want something new <em>again.</em></p><p></p><p>The takeaway I've gotten from all the WotC guys' blogs is that most of them reinvent their campaign every few years (at least!). That also saves you from having to use every cool idea you have in a single campaign. You can use a few of them in this campaign and save others for the next one.</p><p></p><p>I'd never really thought of it that way. It's kinda liberating.</p><p></p><p>And I'm looking forward to June. I'll actually probably start running the game with just the RAW and be happy (although I may pick up Necromancer's release to get more class options ASAP). That makes me very excited. It's something I had trouble doing in 3e...</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4225011, member: 32164"] On occasion, life and circumstances force you and your gaming group to move apart (or at least, not game together). After years of non-gaming, I had a great group I managed to pull together from the WotC classified boards. We weren't all friends when we started, but we [b]became[/b] friends around a D&D table. Then one guy's band took off, another got a job out of state, the DM moved to Ireland, the rest of us got busy and the group kinda broke up. At this point, I have a group of friends who are interested in gaming again - some of whom are old 1e gamers, others who have stuck with the game through thick and thin, and still others who would be brand new to it. I've had them express interest since last fall, but I didn't want to introduce the new (and returning) players to 3e only to make them learn a new ruleset in 6 months. Given that Aria ran the setting successfully in 1st, 2nd, and 3rd Edition, but is (from his(?) posts) now having trouble keeping gamers, I think it's possible that the longtime players may have grown bored with the setting. That happens. No matter how innovative and fun your setting is, or how much loving effort you put into it, people eventually grow bored with all but the most wide open settings. It's possible Aria's players just want to try something different for a while that doesn't involve dodging the witch hunters. After a while, they may have their fill of [i]that[/i] and want something new [i]again.[/i] The takeaway I've gotten from all the WotC guys' blogs is that most of them reinvent their campaign every few years (at least!). That also saves you from having to use every cool idea you have in a single campaign. You can use a few of them in this campaign and save others for the next one. I'd never really thought of it that way. It's kinda liberating. And I'm looking forward to June. I'll actually probably start running the game with just the RAW and be happy (although I may pick up Necromancer's release to get more class options ASAP). That makes me very excited. It's something I had trouble doing in 3e... [/QUOTE]
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Excerpt: You and Your Magic Items
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