Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: You and Your Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaffis" data-source="post: 4225291" data-attributes="member: 10305"><p>...</p><p></p><p>All of the economics I've seen have specifically stated that this is a *base* market value, and that conditions can be less favorable to the player due to things like proximity to trade centers, etc. etc. 20% is a balancing guideline, above which things begin to unravel. In that regard, 20% is what the game is designed for, but the games rules say you may not get it already (or the implication is that they say that, given that they say that purchasing prices can be 10-40% higher with ease).</p><p></p><p>In addition, if your players are getting so bent out of shape about a rule of yours, maybe you should consider giving some ground in order to make the game more fun for the people playing. I think that DMs, especially old ones prone to tinkering, can get way too wrapped up in the "masterpiece" that is their setting, and forget that the players are there to have fun. If your players' idea of fun is a setting that promotes the wonder and rarity of magic such that selling magical items to a mere shopkeeper for something as mundane as a handful of gold is out of the question, great! But if that's not their idea of fun, why are you forcing un-fun on them? Keep doing it, and you're going to run out of players.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 4225291, member: 10305"] ... All of the economics I've seen have specifically stated that this is a *base* market value, and that conditions can be less favorable to the player due to things like proximity to trade centers, etc. etc. 20% is a balancing guideline, above which things begin to unravel. In that regard, 20% is what the game is designed for, but the games rules say you may not get it already (or the implication is that they say that, given that they say that purchasing prices can be 10-40% higher with ease). In addition, if your players are getting so bent out of shape about a rule of yours, maybe you should consider giving some ground in order to make the game more fun for the people playing. I think that DMs, especially old ones prone to tinkering, can get way too wrapped up in the "masterpiece" that is their setting, and forget that the players are there to have fun. If your players' idea of fun is a setting that promotes the wonder and rarity of magic such that selling magical items to a mere shopkeeper for something as mundane as a handful of gold is out of the question, great! But if that's not their idea of fun, why are you forcing un-fun on them? Keep doing it, and you're going to run out of players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: You and Your Magic Items
Top