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*Pathfinder & Starfinder
Excerpt: You and Your Magic Items
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<blockquote data-quote="Lanefan" data-source="post: 4225372" data-attributes="member: 29398"><p>If it's something they use all the time, such as a Fighter's usual weapon, you remember pretty fast what it does. If it's something less commonly used, well, that's what the item number list is for. Look it up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In other words, what I'm saying is "Of course the DM must keep up with all that stuff. It's part of the job."Except the character (and thus the player) has *no idea* whether it's a +1 or +2 or +3 or some combination of those e.g. +3 to hit, +1 damage, and so that information should not be given out.</p><p></p><p>Even worse is when the item's function is not immediately obvious. I mean, one usually uses a weapon to hit things...but what about a sword that radiates a strong enchantment but has no '+' at all...its magical function is to cut through stone walls! Or an amulet that allows one to walk through walls...that's something that shouldn't jsut be blurted out to the players. (4e is too limiting in what its items can do...footwear can only be enchanted for transport or movement functions indeed...bah! As far as I'm concerned, anything can be enchanted to do anything provided the person doing the enchanting wants it that way)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4225372, member: 29398"] If it's something they use all the time, such as a Fighter's usual weapon, you remember pretty fast what it does. If it's something less commonly used, well, that's what the item number list is for. Look it up. :) In other words, what I'm saying is "Of course the DM must keep up with all that stuff. It's part of the job."Except the character (and thus the player) has *no idea* whether it's a +1 or +2 or +3 or some combination of those e.g. +3 to hit, +1 damage, and so that information should not be given out. Even worse is when the item's function is not immediately obvious. I mean, one usually uses a weapon to hit things...but what about a sword that radiates a strong enchantment but has no '+' at all...its magical function is to cut through stone walls! Or an amulet that allows one to walk through walls...that's something that shouldn't jsut be blurted out to the players. (4e is too limiting in what its items can do...footwear can only be enchanted for transport or movement functions indeed...bah! As far as I'm concerned, anything can be enchanted to do anything provided the person doing the enchanting wants it that way) Lanefan [/QUOTE]
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Excerpt: You and Your Magic Items
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