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Excerpt: You and Your Magic Items
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<blockquote data-quote="JohnSnow" data-source="post: 4225437" data-attributes="member: 32164"><p>Aria, the fundamental point you seem to be making is that WotC's idea of "middle of the road" and your own don't seem to mesh.</p><p></p><p>Sorry, but that's life. Sometimes, what you (or I) think should be "the standard" just <strong>isn't.</strong> I assume that the WotC designers are not idiots, morons, or total nincompoops foisting their own preferences off on their audience. Rather, I assume that they are intelligent people making a product to cater to the middle-of-the-road gamer. And I guarantee you they have a much better idea than you, I, anyone here, or even the guys over at Paizo Publishing, exactly where that "average gamer" wants his road laid.</p><p></p><p>WotC does market surveys. They cater the game to the vast majority of their audience. Yes, that means that a game that is totally DM-centric is going to lose to one that's player-centric, if one assumes that players never DM and DMs never play. I don't think that's the case, however, and I assume the game has been written to appeal to the majority.</p><p></p><p>I recognize this bothers some people, who would just prefer that <em>their</em> flavor of D&D were the default. You have three choices:</p><p></p><p>1) Play the game at its default.</p><p>2) Change the default, find players who agree with your changes and play that game.</p><p>3) Don't Play.</p><p></p><p>Option 4, which is pretty counterproductive, is "Try to do 2, but bitch to people on a message board about how hard 2 is." And then say "nanananananana" when people tell you that they've never found 2 to be that difficult, and that if 2 is too hard for you, maybe you ought to give 1 a try.</p><p></p><p>This ain't rocket science. It's supposed to be fun.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4225437, member: 32164"] Aria, the fundamental point you seem to be making is that WotC's idea of "middle of the road" and your own don't seem to mesh. Sorry, but that's life. Sometimes, what you (or I) think should be "the standard" just [b]isn't.[/b] I assume that the WotC designers are not idiots, morons, or total nincompoops foisting their own preferences off on their audience. Rather, I assume that they are intelligent people making a product to cater to the middle-of-the-road gamer. And I guarantee you they have a much better idea than you, I, anyone here, or even the guys over at Paizo Publishing, exactly where that "average gamer" wants his road laid. WotC does market surveys. They cater the game to the vast majority of their audience. Yes, that means that a game that is totally DM-centric is going to lose to one that's player-centric, if one assumes that players never DM and DMs never play. I don't think that's the case, however, and I assume the game has been written to appeal to the majority. I recognize this bothers some people, who would just prefer that [i]their[/i] flavor of D&D were the default. You have three choices: 1) Play the game at its default. 2) Change the default, find players who agree with your changes and play that game. 3) Don't Play. Option 4, which is pretty counterproductive, is "Try to do 2, but bitch to people on a message board about how hard 2 is." And then say "nanananananana" when people tell you that they've never found 2 to be that difficult, and that if 2 is too hard for you, maybe you ought to give 1 a try. This ain't rocket science. It's supposed to be fun. [/QUOTE]
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