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Excerpt: You and Your Magic Items
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<blockquote data-quote="Yaezakura" data-source="post: 4225954" data-attributes="member: 52741"><p>Heh... noble as all your efforts are, guys, they're basically wasted on Aria. Aria has a long-standing history of ignoring any viewpoint other than his/her own, looking down on anyone that disagrees with those viewpoints, and ignoring anyone who puts up a solid argument against them. "If you can't beat them, pretend they don't exist" pretty much. Just figured I'd throw it out there for those who'd rather not waste their effort on lost causes.</p><p></p><p>As for the article itself, I like what I see.</p><p></p><p>Identifying magic items always frustrated me, especially at low levels when 100gp for the pearl could hurt way more than the item was likely to help. Nevermind it made trying to run a martial party even more headache-inducing than it needs to be.</p><p></p><p>I also <em>love</em> the idea of magical item properties essentially being templates you apply to weapons. The way it's presented also makes it much easier to find exactly what you want. And the other benefits scaling with the pluses? Awesome idea. No more need for different magical properties that simply do the same thing, but at different power levels. "Flaming" gets better the more powerful the sword is. Elegance and beauty through simplicity.</p></blockquote><p></p>
[QUOTE="Yaezakura, post: 4225954, member: 52741"] Heh... noble as all your efforts are, guys, they're basically wasted on Aria. Aria has a long-standing history of ignoring any viewpoint other than his/her own, looking down on anyone that disagrees with those viewpoints, and ignoring anyone who puts up a solid argument against them. "If you can't beat them, pretend they don't exist" pretty much. Just figured I'd throw it out there for those who'd rather not waste their effort on lost causes. As for the article itself, I like what I see. Identifying magic items always frustrated me, especially at low levels when 100gp for the pearl could hurt way more than the item was likely to help. Nevermind it made trying to run a martial party even more headache-inducing than it needs to be. I also [I]love[/I] the idea of magical item properties essentially being templates you apply to weapons. The way it's presented also makes it much easier to find exactly what you want. And the other benefits scaling with the pluses? Awesome idea. No more need for different magical properties that simply do the same thing, but at different power levels. "Flaming" gets better the more powerful the sword is. Elegance and beauty through simplicity. [/QUOTE]
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Excerpt: You and Your Magic Items
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