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Excerpt: You and Your Magic Items
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<blockquote data-quote="Lanefan" data-source="post: 4226658" data-attributes="member: 29398"><p>Er...not true. See below... Been there, done that; have also done the pre-planned-to the-nth-degree version, and lots of variants in between.A useful advantage; wish I could say the same. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If you're not taking any other notes on the fly I can see why it'd be a nuisance. Me, I'm always making notes...very brief, but enough to tell me who got in on what encounters and what those encounters were against (I work out ExP between sessions and I'd never remember these without notes); who joined; who died; what the game date is and when it changes; noteworthy or amusing events; level bumps or drains, etc.....and, what items are found. I don't note the items ahead of time; instead, I note them <em>as they're found</em> by the party, mirroring the party treasurer noting them on the treasury list. (I suspect you may have mis-interpreted my previous post; the item list is not generated in advance, but on the fly as the game rolls along - the only things ever listed are things actually found by the party) A small side-advantage here is the built-in redundancy; it's rare - but not unheard of! - for a player to actually lose the party's treasury list...</p><p></p><p>Another reason I thought of to track items separately is for cases when a character for whatever reason has something the rest of the party doesn't know about.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4226658, member: 29398"] Er...not true. See below... Been there, done that; have also done the pre-planned-to the-nth-degree version, and lots of variants in between.A useful advantage; wish I could say the same. :) If you're not taking any other notes on the fly I can see why it'd be a nuisance. Me, I'm always making notes...very brief, but enough to tell me who got in on what encounters and what those encounters were against (I work out ExP between sessions and I'd never remember these without notes); who joined; who died; what the game date is and when it changes; noteworthy or amusing events; level bumps or drains, etc.....and, what items are found. I don't note the items ahead of time; instead, I note them [I]as they're found[/I] by the party, mirroring the party treasurer noting them on the treasury list. (I suspect you may have mis-interpreted my previous post; the item list is not generated in advance, but on the fly as the game rolls along - the only things ever listed are things actually found by the party) A small side-advantage here is the built-in redundancy; it's rare - but not unheard of! - for a player to actually lose the party's treasury list... Another reason I thought of to track items separately is for cases when a character for whatever reason has something the rest of the party doesn't know about. Lanefan [/QUOTE]
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