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Excerpts: Angels
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<blockquote data-quote="katahn" data-source="post: 4191216" data-attributes="member: 65004"><p>I would think that as much as the gods might dislike each other, particularly when their portfolios and interests come into conflict, that the one thing they'd like even less is the idea of any of their servants getting the idea that rebelling against them is a good idea; or worse that killing them might be a good idea.</p><p></p><p>However powerful the angels are, the gods are stronger, and as much as Bahumut and Bane might despise each other the one thing they would probably agree on is that treason and deicide need to be punished. So collectively the pantheon strikes down the leader of the rebelling angels (Asmodeus) and his troops and they become the devils and are as securely locked into the realm of the fallen god as the collective might of the pantheon can make them.</p><p></p><p>In the time that passes, Asmodeus finds a way to unite with the new hells and becomes a god himself (perhaps that was his grand plan all along, who knows - "Better to rule in Hell than serve in Heaven" after all). However, even as a god himself the locks and barriers placed by the collective divine might of multiple gods are still too strong, and none of the other gods is particularly happy about the presence of the new god... After all, not only does it show deicide is possible, but it shows that one can become a god by doing so.</p><p></p><p>As for the shift to making angels a race native to the astral sea, it would explain why the angels serving Bahumut are basically the same (mechanically speaking) as the ones serving all the other gods. If the angels were created by the gods then you'd need MM entries for each god and every type of angelic being they have working for them. The easier solution is to make them a single race, and from that allow players to extrapolate what sort of epic-level divine politics might be going on.</p></blockquote><p></p>
[QUOTE="katahn, post: 4191216, member: 65004"] I would think that as much as the gods might dislike each other, particularly when their portfolios and interests come into conflict, that the one thing they'd like even less is the idea of any of their servants getting the idea that rebelling against them is a good idea; or worse that killing them might be a good idea. However powerful the angels are, the gods are stronger, and as much as Bahumut and Bane might despise each other the one thing they would probably agree on is that treason and deicide need to be punished. So collectively the pantheon strikes down the leader of the rebelling angels (Asmodeus) and his troops and they become the devils and are as securely locked into the realm of the fallen god as the collective might of the pantheon can make them. In the time that passes, Asmodeus finds a way to unite with the new hells and becomes a god himself (perhaps that was his grand plan all along, who knows - "Better to rule in Hell than serve in Heaven" after all). However, even as a god himself the locks and barriers placed by the collective divine might of multiple gods are still too strong, and none of the other gods is particularly happy about the presence of the new god... After all, not only does it show deicide is possible, but it shows that one can become a god by doing so. As for the shift to making angels a race native to the astral sea, it would explain why the angels serving Bahumut are basically the same (mechanically speaking) as the ones serving all the other gods. If the angels were created by the gods then you'd need MM entries for each god and every type of angelic being they have working for them. The easier solution is to make them a single race, and from that allow players to extrapolate what sort of epic-level divine politics might be going on. [/QUOTE]
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