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Excerpts: Angels
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<blockquote data-quote="AverageCitizen" data-source="post: 4191803" data-attributes="member: 57845"><p>I actually disagree. I don't think they're trying to keep up with the times at all. I believe they have two goals here. First, dissolving the traditional allegiances allows the DM to throw a higher percentage of the MM at the players.</p><p></p><p>Second, they're either trying to make the setting involve as few concepts from actual religion as possible <em><strong>OR</strong></em> they're very strongly over reacting from the problems that arose from hardwiring alignment into the 3e system. (Detect spells, alignment spells, etc.) Throughout 4e they are removing the ideas of good and evil, which is resulting in a very washed-out setting. Very bland, if you ask me.</p><p>Angels aren't monsters. Or at least, they shouldn't be.</p><p>Yes that would be exciting. But you're already changing the proscribed concept. In 4e, there <em>is no</em> 'dark angel'. The angel in question is silver, if I'm not mistaken, and does cold damage. There <em>are no</em> paragons of good, they just got retconned into intraplanar mercenaries. Unless you mean paladins, but no, they're not paragons of good either. Just paragons of the 'divine' because there is no difference between a paladin of a good god and an evil one. Do you see why I have a problem with this?Different. This is different, not universally better. And I definitely think 'brilliant' is a strong word for what they've written here. Faulkner was brilliant, this is just... vanilla.</p><p>You're forgetting the war in heaven. You know, the part where the angels fight the demons? But I digress. I think it would be a lot more compelling for the players to fight angels sent against humanity by a good god wreaking vengeance than an evil god hiring mercenaries to do his dirty work.</p><p>I'm not familiar with that acronym. I think I get the idea though. And it's good that this works for you. That's really cool. Anyway, I think this guy hits it on the head:</p><p>I agree. My D&D is almost always about meaningful Good vs. Evil. Its why I like the game.</p></blockquote><p></p>
[QUOTE="AverageCitizen, post: 4191803, member: 57845"] I actually disagree. I don't think they're trying to keep up with the times at all. I believe they have two goals here. First, dissolving the traditional allegiances allows the DM to throw a higher percentage of the MM at the players. Second, they're either trying to make the setting involve as few concepts from actual religion as possible [I][B]OR[/B][/I] they're very strongly over reacting from the problems that arose from hardwiring alignment into the 3e system. (Detect spells, alignment spells, etc.) Throughout 4e they are removing the ideas of good and evil, which is resulting in a very washed-out setting. Very bland, if you ask me. Angels aren't monsters. Or at least, they shouldn't be. Yes that would be exciting. But you're already changing the proscribed concept. In 4e, there [I]is no[/I] 'dark angel'. The angel in question is silver, if I'm not mistaken, and does cold damage. There [I]are no[/I] paragons of good, they just got retconned into intraplanar mercenaries. Unless you mean paladins, but no, they're not paragons of good either. Just paragons of the 'divine' because there is no difference between a paladin of a good god and an evil one. Do you see why I have a problem with this?Different. This is different, not universally better. And I definitely think 'brilliant' is a strong word for what they've written here. Faulkner was brilliant, this is just... vanilla. You're forgetting the war in heaven. You know, the part where the angels fight the demons? But I digress. I think it would be a lot more compelling for the players to fight angels sent against humanity by a good god wreaking vengeance than an evil god hiring mercenaries to do his dirty work. I'm not familiar with that acronym. I think I get the idea though. And it's good that this works for you. That's really cool. Anyway, I think this guy hits it on the head: I agree. My D&D is almost always about meaningful Good vs. Evil. Its why I like the game. [/QUOTE]
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