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Excerpts from Worlds and Monsters at Wizards
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<blockquote data-quote="pukunui" data-source="post: 4014309" data-attributes="member: 54629"><p>The art is mostly really good. The one of the silver dragon is stunning. I really like the ones of the Feywild and other parts of the planes, as well. Very evocative. Just looking at those pictures left me brimming with ideas ... and then reading the text gave me even <em>more</em> ideas. I had to start writing them all down in my notebook so I wouldn't forget them.</p><p></p><p>There are some weird bits in the books, too, though. Some of it's a bit too glaringly computer-generated ... like there's one spread of a sweeping landscape with a castle perched on a cliff in the background that would be really nice if it weren't for the fact that the artist took a little shield and skull combo and then copied and pasted it slightly above and to the left of the first one, so you've got two shield/skull combos that are identical and they're close enough that it's just weird and annoying ...</p><p></p><p>But aside from that, I really like the art, and I really like the fact that one of their "key conceits" for 4e is that landscape art and "contextual art" needs to have a place. They specifically address that 3e didn't do enough of that but instead had far too many items/people on a plain background, which just isn't very evocative. That was one of the first things I noticed about 3e - the lack of really evocative contextual and landscape art. It made me pine for my 2e books. It makes me really happy that it's making a comeback for 4e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="pukunui, post: 4014309, member: 54629"] The art is mostly really good. The one of the silver dragon is stunning. I really like the ones of the Feywild and other parts of the planes, as well. Very evocative. Just looking at those pictures left me brimming with ideas ... and then reading the text gave me even [i]more[/i] ideas. I had to start writing them all down in my notebook so I wouldn't forget them. There are some weird bits in the books, too, though. Some of it's a bit too glaringly computer-generated ... like there's one spread of a sweeping landscape with a castle perched on a cliff in the background that would be really nice if it weren't for the fact that the artist took a little shield and skull combo and then copied and pasted it slightly above and to the left of the first one, so you've got two shield/skull combos that are identical and they're close enough that it's just weird and annoying ... But aside from that, I really like the art, and I really like the fact that one of their "key conceits" for 4e is that landscape art and "contextual art" needs to have a place. They specifically address that 3e didn't do enough of that but instead had far too many items/people on a plain background, which just isn't very evocative. That was one of the first things I noticed about 3e - the lack of really evocative contextual and landscape art. It made me pine for my 2e books. It makes me really happy that it's making a comeback for 4e. :) [/QUOTE]
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