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Excerpts: PHB2 - Heric Tier Feats
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<blockquote data-quote="Zsig" data-source="post: 4698662" data-attributes="member: 56809"><p>Yeah, Weapon/Implement Expertise is not what I'd call a smart decision.</p><p></p><p>There were other ways they could have used to patch the math.</p><p></p><p>I posted one possible idea on the house-rules forum, but I guess it wouldn't hurt if I posted it here...</p><p></p><p>Basicly, since they added the Masterwork Armors from AV into the PHB2, it wouldn't be a problem to also introduce Masterowrk Weapons/Implements along with them. They'd work exaclty the same way Masterwork Armors do, which means, adding a bonus to hit as long as the weapon/implement meets the minimum enhancement bonus requirement.</p><p></p><p>Something like this:</p><p>[code]</p><p>[B][B][B]Weapon[/B][/B][/B]/Implement........[B][B][B]Masterwork Bonus[/B][/B][/B]..........[B][B][B]Minimum Enhancement Bonus[/B][/B][/B]</p><p>Ordinary.......................--............................+0</p><p>"Superior".....................+1............................+2</p><p>"Masterwork"...................+2............................+4</p><p>"Made by the Gods".............+3............................+6</p><p>[/code]</p><p></p><p>Alternatively, they could simply make them add bonus to the Proficiency bonus from weapons, then there wouldn't be a need to create yet another bonus type, though then they'd firstly need to rule that Implements have an effective Proficiency bonus equal to zero.</p><p></p><p>It's easier to place the patch where the players can manage without having to sacrifice an already very limited resource.</p><p></p><p></p><p>I like some if not most of the feats from PHB2 (specially Versatile Master), but I feel sorry for now, Str Paladins are standing way below the curve... at least until Divine Power...</p></blockquote><p></p>
[QUOTE="Zsig, post: 4698662, member: 56809"] Yeah, Weapon/Implement Expertise is not what I'd call a smart decision. There were other ways they could have used to patch the math. I posted one possible idea on the house-rules forum, but I guess it wouldn't hurt if I posted it here... Basicly, since they added the Masterwork Armors from AV into the PHB2, it wouldn't be a problem to also introduce Masterowrk Weapons/Implements along with them. They'd work exaclty the same way Masterwork Armors do, which means, adding a bonus to hit as long as the weapon/implement meets the minimum enhancement bonus requirement. Something like this: [code] [B][B][B]Weapon[/B][/B][/B]/Implement........[B][B][B]Masterwork Bonus[/B][/B][/B]..........[B][B][B]Minimum Enhancement Bonus[/B][/B][/B] Ordinary.......................--............................+0 "Superior".....................+1............................+2 "Masterwork"...................+2............................+4 "Made by the Gods".............+3............................+6 [/code] Alternatively, they could simply make them add bonus to the Proficiency bonus from weapons, then there wouldn't be a need to create yet another bonus type, though then they'd firstly need to rule that Implements have an effective Proficiency bonus equal to zero. It's easier to place the patch where the players can manage without having to sacrifice an already very limited resource. I like some if not most of the feats from PHB2 (specially Versatile Master), but I feel sorry for now, Str Paladins are standing way below the curve... at least until Divine Power... [/QUOTE]
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