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Excerpts: PHB2 - Heric Tier Feats
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<blockquote data-quote="WalterKovacs" data-source="post: 4699979" data-attributes="member: 63763"><p>Considering that epic monsters existed before this feat, and those characters were not errata'd to increase their defenses because of this feat, this feat has not made existing characters ineffective because of it's existence. Instead, it allows characters that may have been [or seemed] ineffective to no longer be that way. While the general rule is to increase your attack step at every opportunity, this boost may allow for someone to start out a bit lower, or increase other stats at some points, and end up still farther ahead at the epic tier than before the feat existed.</p><p> </p><p>Unless the argument is that all currently possible options for characters in the epic tier are ineffective since they don't have access to the feat ... it can't be the case that future characters choosing not to take the feat are also ineffective. They may be less effective than their party members, but that is different than ineffective.</p><p> </p><p>The feat isn't going to somehow create an arms race with the monsters where the monsters will increase their defenses by an ammount equal to any new attack bonus the players receive. </p><p> </p><p></p><p> </p><p>Monster design is based on an assumption that monsters increase in attack and defense at each level. PCs increase at 1/2 level, get +4 or +5 to their stats through increases (assuming all bonuses to the same stat, and an epic destiny that increases the same stat), get a +6 magic item at the last level. That currently gives them 26 added to their starting attack numbers, which puts them behind the monsters at that rate. Adding the +3, you have a near perfectly smooth curve. From a math perspective, before the feat, the PCs would be in bad shape against the monsters at the end of epic ... unless they started ahead of the curve from the start, and even then they'd only be less behind. However, it is now easier for a PC to be only as good or bad against relatively levelled monsters as they were at 1st level. </p><p> </p><p>The feat would make epic encounters easier, admitedly, but epic adventures would not be made more difficult, at least in terms of making monsters harder to hit, because of it.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4699979, member: 63763"] Considering that epic monsters existed before this feat, and those characters were not errata'd to increase their defenses because of this feat, this feat has not made existing characters ineffective because of it's existence. Instead, it allows characters that may have been [or seemed] ineffective to no longer be that way. While the general rule is to increase your attack step at every opportunity, this boost may allow for someone to start out a bit lower, or increase other stats at some points, and end up still farther ahead at the epic tier than before the feat existed. Unless the argument is that all currently possible options for characters in the epic tier are ineffective since they don't have access to the feat ... it can't be the case that future characters choosing not to take the feat are also ineffective. They may be less effective than their party members, but that is different than ineffective. The feat isn't going to somehow create an arms race with the monsters where the monsters will increase their defenses by an ammount equal to any new attack bonus the players receive. Monster design is based on an assumption that monsters increase in attack and defense at each level. PCs increase at 1/2 level, get +4 or +5 to their stats through increases (assuming all bonuses to the same stat, and an epic destiny that increases the same stat), get a +6 magic item at the last level. That currently gives them 26 added to their starting attack numbers, which puts them behind the monsters at that rate. Adding the +3, you have a near perfectly smooth curve. From a math perspective, before the feat, the PCs would be in bad shape against the monsters at the end of epic ... unless they started ahead of the curve from the start, and even then they'd only be less behind. However, it is now easier for a PC to be only as good or bad against relatively levelled monsters as they were at 1st level. The feat would make epic encounters easier, admitedly, but epic adventures would not be made more difficult, at least in terms of making monsters harder to hit, because of it. [/QUOTE]
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Excerpts: PHB2 - Heric Tier Feats
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