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<blockquote data-quote="atom crash" data-source="post: 2802139" data-attributes="member: 22162"><p>I usually allow such changes if they are minor and don't impact the story so far.</p><p></p><p>My current campaign started with a bunch of 3E characters and morphed somewhere around 5th level to v3.5. Now the characters are 8th and 9th level. I just ret-conned the rogue/sorceror to incorporate the bloodlines from Dragon Magazine into the game, and we realized the dwarven fighter had used the Exotic Weapon Proficiency feat for his dwarven waraxe, which is treated as a martial weapon for him in v3.5. So our last session saw us ending early (we came to a logical break in the game) and spending some time adjusting the characters.</p><p></p><p>However, I've also disallowed such changes in the past. In a 3.0 campaign, a player wanted to swap out a spell, but since his sorceror had been making ample use of the spell he wanted to lose in lieu of another, I forbade it. The irony is that v3.5 now allows such changes.</p></blockquote><p></p>
[QUOTE="atom crash, post: 2802139, member: 22162"] I usually allow such changes if they are minor and don't impact the story so far. My current campaign started with a bunch of 3E characters and morphed somewhere around 5th level to v3.5. Now the characters are 8th and 9th level. I just ret-conned the rogue/sorceror to incorporate the bloodlines from Dragon Magazine into the game, and we realized the dwarven fighter had used the Exotic Weapon Proficiency feat for his dwarven waraxe, which is treated as a martial weapon for him in v3.5. So our last session saw us ending early (we came to a logical break in the game) and spending some time adjusting the characters. However, I've also disallowed such changes in the past. In a 3.0 campaign, a player wanted to swap out a spell, but since his sorceror had been making ample use of the spell he wanted to lose in lieu of another, I forbade it. The irony is that v3.5 now allows such changes. [/QUOTE]
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