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General Tabletop Discussion
*Pathfinder & Starfinder
Excising, Severely Limiting, or Strictly Organizing Feats
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<blockquote data-quote="Quickleaf" data-source="post: 5858324" data-attributes="member: 20323"><p>I was just making a Pathfinder character so that's what's fresh in my mind, but the sentiment holds for 4e and 3e. I'm making a human monk and find I have 3 starting feats to choose - the one that's bonus for being a monk is easy cause I have a tight list of maybe 8 to choose from. My other two feats? I have an idea of what I want my character to do - be nimble, philosophical, and mean with a staff.</p><p></p><p>So my first choice is Combat Reflexes which lets me make more opportunity attacks even when flat-footed. Ok that's cool I guess, but it doesn't stand out as some unique ability or anything. </p><p></p><p>Next feat...Uh...now I'm staring at a huge amount of feats, and to find the ones I want I need to sort through a lot that my monk doesn't qualify for (even with the handy feat categories in Pathfinder) plus a bunch that just suck. Point in case: "Nimble Moves" sounds like it fits my character concept and my guy meets the requisite 13 Dex. And what does the feat let me do? Ignore 5 feet of difficult terrain when you move. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>I mean at that level of minutiae who the frack *cares*?</p><p></p><p></p><p></p><p>I support dropping the concept of feats as *improvements* and instead implementing them as *new options*. Put all the improvement stuff into the class where it belongs.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5858324, member: 20323"] I was just making a Pathfinder character so that's what's fresh in my mind, but the sentiment holds for 4e and 3e. I'm making a human monk and find I have 3 starting feats to choose - the one that's bonus for being a monk is easy cause I have a tight list of maybe 8 to choose from. My other two feats? I have an idea of what I want my character to do - be nimble, philosophical, and mean with a staff. So my first choice is Combat Reflexes which lets me make more opportunity attacks even when flat-footed. Ok that's cool I guess, but it doesn't stand out as some unique ability or anything. Next feat...Uh...now I'm staring at a huge amount of feats, and to find the ones I want I need to sort through a lot that my monk doesn't qualify for (even with the handy feat categories in Pathfinder) plus a bunch that just suck. Point in case: "Nimble Moves" sounds like it fits my character concept and my guy meets the requisite 13 Dex. And what does the feat let me do? Ignore 5 feet of difficult terrain when you move. :confused: I mean at that level of minutiae who the frack *cares*? I support dropping the concept of feats as *improvements* and instead implementing them as *new options*. Put all the improvement stuff into the class where it belongs. [/QUOTE]
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Excising, Severely Limiting, or Strictly Organizing Feats
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