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General Tabletop Discussion
*Pathfinder & Starfinder
Excising, Severely Limiting, or Strictly Organizing Feats
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<blockquote data-quote="Crazy Jerome" data-source="post: 5858434" data-attributes="member: 54877"><p>I don't really want to see them gone entirely, either. A few feats with very good but conditional help would be great--especially if the conditions don't often stack. If you've got nice bonus A versus goblinoids and nice bonus B when in the woods and nice bonus C resisting fire magic--you only get really overpowered when fighting goblinoids and their fire hurling shaman in the woods. And who will begrude that character his moment in the sun when it finally happens?</p><p> </p><p>Big, conditional bonuses are the kind that aren't forgotten, and are appreciated when they happen. And once you've done a few of those, you've pretty much covered a big chunk of the ground that feats would cover. </p><p> </p><p>Then that makes an even smaller number of always on versions even more reasonable, for those people that don't want to fool with even that amount of conditions.</p><p> </p><p></p><p> </p><p>That, plus also categorized by rough power level (not tiers) and by playstyles. That gives even more ways for groups to communicate which ones are acceptable or useful in a given campaign. Then you can have a feat that grants one language right next to one that grants 3 languages right next to one that makes the character a world-traveling linguist. Pick the one that makes the most sense for your campaign, and don't even pretend they are balanced with each other.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5858434, member: 54877"] I don't really want to see them gone entirely, either. A few feats with very good but conditional help would be great--especially if the conditions don't often stack. If you've got nice bonus A versus goblinoids and nice bonus B when in the woods and nice bonus C resisting fire magic--you only get really overpowered when fighting goblinoids and their fire hurling shaman in the woods. And who will begrude that character his moment in the sun when it finally happens? Big, conditional bonuses are the kind that aren't forgotten, and are appreciated when they happen. And once you've done a few of those, you've pretty much covered a big chunk of the ground that feats would cover. Then that makes an even smaller number of always on versions even more reasonable, for those people that don't want to fool with even that amount of conditions. That, plus also categorized by rough power level (not tiers) and by playstyles. That gives even more ways for groups to communicate which ones are acceptable or useful in a given campaign. Then you can have a feat that grants one language right next to one that grants 3 languages right next to one that makes the character a world-traveling linguist. Pick the one that makes the most sense for your campaign, and don't even pretend they are balanced with each other. [/QUOTE]
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Excising, Severely Limiting, or Strictly Organizing Feats
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