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General Tabletop Discussion
*Pathfinder & Starfinder
Excising, Severely Limiting, or Strictly Organizing Feats
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<blockquote data-quote="Li Shenron" data-source="post: 5858744" data-attributes="member: 1465"><p>Then tell me: do you want the game to support differentiation in PC design between characters of the same class/race? How would you support that? </p><p></p><p></p><p></p><p>So what? 3e characters are by design choice more powerful than 1e/2e characters of the same level.</p><p></p><p></p><p></p><p>That cannot be an issue. Every spellcasting character (including half-casters like Paladins, as soon as they reach the minimum level) very soon has more spells than feats, and spells descriptions are more complicated than feats descriptions, in fact you pretty much have keep a spell's description handy always even after you've used it dozens of time, at least to check its parameters. Non-casters have no spells, even if they have to memorize (or check every time) their feat, they still have a number of feats which is normally less than their level. This is hardly bad, and it's still way easier than a caster.</p><p></p><p></p><p></p><p>If someone buys tens of book and then has an issue with quantity, he created his own problems. Not just with feats, but also with classes, prestige classes, races, equipment, spells... If you think that just because you own books with 1000 feats then you have to be aware of them or have them in your game, why don't you have the same issue against classes or magic items or everything else? </p><p></p><p>I can tell you that with my 25ish 3ed books I still had fewer feats than I could use, particularly for certain classes (the Rogue first and foremost). There were certainly also many garbage feats published, if you mean this then I certainly agree.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5858744, member: 1465"] Then tell me: do you want the game to support differentiation in PC design between characters of the same class/race? How would you support that? So what? 3e characters are by design choice more powerful than 1e/2e characters of the same level. That cannot be an issue. Every spellcasting character (including half-casters like Paladins, as soon as they reach the minimum level) very soon has more spells than feats, and spells descriptions are more complicated than feats descriptions, in fact you pretty much have keep a spell's description handy always even after you've used it dozens of time, at least to check its parameters. Non-casters have no spells, even if they have to memorize (or check every time) their feat, they still have a number of feats which is normally less than their level. This is hardly bad, and it's still way easier than a caster. If someone buys tens of book and then has an issue with quantity, he created his own problems. Not just with feats, but also with classes, prestige classes, races, equipment, spells... If you think that just because you own books with 1000 feats then you have to be aware of them or have them in your game, why don't you have the same issue against classes or magic items or everything else? I can tell you that with my 25ish 3ed books I still had fewer feats than I could use, particularly for certain classes (the Rogue first and foremost). There were certainly also many garbage feats published, if you mean this then I certainly agree. [/QUOTE]
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Excising, Severely Limiting, or Strictly Organizing Feats
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