Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excising, Severely Limiting, or Strictly Organizing Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mattachine" data-source="post: 5858906" data-attributes="member: 6678226"><p>Examples of good feats, in my view:</p><p></p><p>Fighter: </p><p>Combat Improvisation--when using combat maneuvers X, Y, Z, you inflict damage (Str bonus? more?) when your maneuver is successful</p><p>Shake it Off--when an effect or attack gives you condition X or Y, you may make a (save, check, whatever) at the beginning of your next turn to remove the condition</p><p></p><p>Wizard:</p><p>Pyromancer--your fire spells have additional (range/area/damage/difficulty)</p><p>Expert Preparation--when you prepare/memorize spells, pick one slot for which you prepare two different spells, when you cast either spell in that slot, the other is lost from memory/preparation as well</p><p>Crazy Prepared--leave one spell slot open, you may cast any spell that would normally be prepared in that slot, at which point, the slot is lost as usual</p><p></p><p>Cleric:</p><p>Retribution--when fighting enemies of type X (based on alignment or deity portfolio) your spells gain range/area/damage/difficulty/only effect enemies</p><p>Deity's Favor--against attack forms based on your deity's portfolio, you gain a resistance/save bonus/defense bonus</p><p></p><p>Rogue:</p><p>Combat Trick--pick a skill, you may combine a use of that skill with another action, such as movement or an attack</p><p>Knockout--when you deliver a sneak attack, you may forego damage to attempt a knockout, if you hit, determine the maximum damage you could deal (if critical hit, calculate maximum critical hit damage)--if this damage would kill the opponent, it's knocked out instead</p><p>Versatile Master--pick a skill or type of task and use a different ability modifier to determine success, examples include swapping Dex and Str (athletics and acrobatics), Str and Con (endurance, concentration), Int and Wis (knowledge, puzzles), and so on</p><p></p><p></p><p>This is what I could come up with in 7 minutes. Details would depend on the 5e rules, of course.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5858906, member: 6678226"] Examples of good feats, in my view: Fighter: Combat Improvisation--when using combat maneuvers X, Y, Z, you inflict damage (Str bonus? more?) when your maneuver is successful Shake it Off--when an effect or attack gives you condition X or Y, you may make a (save, check, whatever) at the beginning of your next turn to remove the condition Wizard: Pyromancer--your fire spells have additional (range/area/damage/difficulty) Expert Preparation--when you prepare/memorize spells, pick one slot for which you prepare two different spells, when you cast either spell in that slot, the other is lost from memory/preparation as well Crazy Prepared--leave one spell slot open, you may cast any spell that would normally be prepared in that slot, at which point, the slot is lost as usual Cleric: Retribution--when fighting enemies of type X (based on alignment or deity portfolio) your spells gain range/area/damage/difficulty/only effect enemies Deity's Favor--against attack forms based on your deity's portfolio, you gain a resistance/save bonus/defense bonus Rogue: Combat Trick--pick a skill, you may combine a use of that skill with another action, such as movement or an attack Knockout--when you deliver a sneak attack, you may forego damage to attempt a knockout, if you hit, determine the maximum damage you could deal (if critical hit, calculate maximum critical hit damage)--if this damage would kill the opponent, it's knocked out instead Versatile Master--pick a skill or type of task and use a different ability modifier to determine success, examples include swapping Dex and Str (athletics and acrobatics), Str and Con (endurance, concentration), Int and Wis (knowledge, puzzles), and so on This is what I could come up with in 7 minutes. Details would depend on the 5e rules, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excising, Severely Limiting, or Strictly Organizing Feats
Top