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General Tabletop Discussion
*Pathfinder & Starfinder
Excising, Severely Limiting, or Strictly Organizing Feats
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<blockquote data-quote="Psikus" data-source="post: 5858929" data-attributes="member: 66049"><p>These are some of my favourite feat concepts:</p><p>- Most 4E multiclass feats are great feats. They tend to provide a variety of abilities (attacks, healing, ability to mark...)</p><p>- Likewise, the Skill Power feat is ridiculously flexible and fun.</p><p>- Stuff like Arcane Familiar can be awesome, though the 4E implementation suffered from being quite underpowered next to the boring math feats.</p><p>- I love the concept behind Power Attack and Enlarge Spell in 4E, and 3E metamagic feats in general: modify your abilities by taking a penalty. Unfortunately, they tend to be poorly balanced.</p><p>- I like simple bonuses to non-vital stats. A +x to hit, damage or AC tend to be no brainers, but I have a soft spot for Toughness, Improved Initiative, Resilient Focus, or Cold Adaptation. </p><p>- I also like situational bonuses that make you care about mobility and positioning. Lost in the Crowd and Terrain Advantage are good examples.</p><p>- Finally, there are some otherwise boring feats that encourage you to specialize a character in interesting ways. I think Hellfire Blood (+1 to attacks with fire or fear) would be a really cool feat, if flaming weapons didn't exist and you had to pick actual fire powers for it. There doesn't seem to be a way to provide this effect for martial characters, though - Weapon Focus is NOT what I'm looking for, here.</p></blockquote><p></p>
[QUOTE="Psikus, post: 5858929, member: 66049"] These are some of my favourite feat concepts: - Most 4E multiclass feats are great feats. They tend to provide a variety of abilities (attacks, healing, ability to mark...) - Likewise, the Skill Power feat is ridiculously flexible and fun. - Stuff like Arcane Familiar can be awesome, though the 4E implementation suffered from being quite underpowered next to the boring math feats. - I love the concept behind Power Attack and Enlarge Spell in 4E, and 3E metamagic feats in general: modify your abilities by taking a penalty. Unfortunately, they tend to be poorly balanced. - I like simple bonuses to non-vital stats. A +x to hit, damage or AC tend to be no brainers, but I have a soft spot for Toughness, Improved Initiative, Resilient Focus, or Cold Adaptation. - I also like situational bonuses that make you care about mobility and positioning. Lost in the Crowd and Terrain Advantage are good examples. - Finally, there are some otherwise boring feats that encourage you to specialize a character in interesting ways. I think Hellfire Blood (+1 to attacks with fire or fear) would be a really cool feat, if flaming weapons didn't exist and you had to pick actual fire powers for it. There doesn't seem to be a way to provide this effect for martial characters, though - Weapon Focus is NOT what I'm looking for, here. [/QUOTE]
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Excising, Severely Limiting, or Strictly Organizing Feats
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