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General Tabletop Discussion
*Pathfinder & Starfinder
Excising, Severely Limiting, or Strictly Organizing Feats
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<blockquote data-quote="Lanefan" data-source="post: 5859588" data-attributes="member: 29398"><p>I don't care much about mechanical differentiation between characters of the same class-race-level; I'd far ratherr the differences come out in personality-alignment-roleplay. </p><p></p><p>My point is that this is-was a bad design choice.</p><p>Yeah, they all got out of hand too; prestige classes in particular. I do.* I don't really like bloat of any kind; history shows that editions tend to sink under its weight. But even using the 3.0 PH on its own, I found as a player that feats were a bloody nuisance both in selecting them in the first place and in playing them later on.</p><p></p><p>Of all the feats I ever saw the only one I can truly say I liked was Leadership - which in its day seemed to be the one lots of other people complained about!</p><p></p><p>* - Well, except for magic items; there can never be enough variety in those. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>I wouldn't know a garbage feat from a good one, for the most part. Some were things that should have been simple basic class features for some classes and not available at all to others (e.g. Blindfighting should be a class feature of Thieves and Assassins only) to preserve some distinction between classes.</p><p></p><p>I have a hard time believing there weren't enough of 'em for you, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"fighting blind again"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5859588, member: 29398"] I don't care much about mechanical differentiation between characters of the same class-race-level; I'd far ratherr the differences come out in personality-alignment-roleplay. My point is that this is-was a bad design choice. Yeah, they all got out of hand too; prestige classes in particular. I do.* I don't really like bloat of any kind; history shows that editions tend to sink under its weight. But even using the 3.0 PH on its own, I found as a player that feats were a bloody nuisance both in selecting them in the first place and in playing them later on. Of all the feats I ever saw the only one I can truly say I liked was Leadership - which in its day seemed to be the one lots of other people complained about! * - Well, except for magic items; there can never be enough variety in those. :) I wouldn't know a garbage feat from a good one, for the most part. Some were things that should have been simple basic class features for some classes and not available at all to others (e.g. Blindfighting should be a class feature of Thieves and Assassins only) to preserve some distinction between classes. I have a hard time believing there weren't enough of 'em for you, though. :) Lan-"fighting blind again"-efan [/QUOTE]
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Excising, Severely Limiting, or Strictly Organizing Feats
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