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*Pathfinder & Starfinder
Excising, Severely Limiting, or Strictly Organizing Feats
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<blockquote data-quote="On Puget Sound" data-source="post: 5859641" data-attributes="member: 68988"><p>There are two kinds of feats that need to die. The first are mechanically too good. "+1 to attack with swords", or "you can cast spells while in wild shape." Any feat that that a given class or race is an idiot for not taking should not be a feat.</p><p></p><p>The second are those that are just too situational. "When you score a critical hit against a bloodied undead creature one size larger than you while using a bull rush attack..."</p><p></p><p>So what's a good feat? One that channels your character in an interesting direction, or adds a meaningful but not mandatory option, often with a trade-off. "When you are hidden and you miss with an attack, you remain hidden." "Your wild shape can fly, but you can't attack while flying." "You can expand the area of your damaging spells, but lose some damage when doing so." "You can sheathe a weapon and draw a different one as a free action." "You can cast a ritual that normally takes 5 minutes or less as a full-round action, taking a -5 penalty to the ritual roll."</p><p></p><p>We might still see a list of hundreds of rituals - that's OK with me, if they are all good ones. In terms of presentation, I' like to see them organized so that fighters don't have to slog through the spellcasting part of the list and vice versa.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5859641, member: 68988"] There are two kinds of feats that need to die. The first are mechanically too good. "+1 to attack with swords", or "you can cast spells while in wild shape." Any feat that that a given class or race is an idiot for not taking should not be a feat. The second are those that are just too situational. "When you score a critical hit against a bloodied undead creature one size larger than you while using a bull rush attack..." So what's a good feat? One that channels your character in an interesting direction, or adds a meaningful but not mandatory option, often with a trade-off. "When you are hidden and you miss with an attack, you remain hidden." "Your wild shape can fly, but you can't attack while flying." "You can expand the area of your damaging spells, but lose some damage when doing so." "You can sheathe a weapon and draw a different one as a free action." "You can cast a ritual that normally takes 5 minutes or less as a full-round action, taking a -5 penalty to the ritual roll." We might still see a list of hundreds of rituals - that's OK with me, if they are all good ones. In terms of presentation, I' like to see them organized so that fighters don't have to slog through the spellcasting part of the list and vice versa. [/QUOTE]
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Excising, Severely Limiting, or Strictly Organizing Feats
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